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Hey all!

I was originally planning on doing some more interface updates this week, but ended up spending the entire week on improving/adding support for Source 2 assets, just to get it out of the way in one swoop. Source 2 models (including animations), materials and textures are now all supported:



Some minor issues are left, and I'm also working on adding support for Source 2 maps, but that's not quite ready to be shown off yet. Source 2 asset support will be included with the next update, which also means that Pragma can be used as a makeshift decompiler for these assets. Since Source 2 uses proper PBR, the assets should also work quite well with Cycles.

I'll finish the implementation over the weekend and create another post once it's complete, after that it's back to business as usual :).



Also, if anyone has had trouble claiming their key(s) or assigning their credits name via https://wiki.pragma-engine.com/index.php?title=PatronKeyRequest , that should be fixed now. Please let me know if there are still problems with the system! Thank you :)!

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