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Hey, hope you've all had a good start into the new year :)!


I've been working on making some updates and changes to an old model viewer I've created a while ago. It's currently just a viewer, but I'm also planning on adding some model-editing capabilities at a later date (such as creating new flexes). You'll also be able to import common model formats via drag-and-drop (similar to what I've shown in an older video), but I'll integrate it into the Filmmaker and leave it in the current state for now.

I've also updated the Blender export-feature (FBX only for now) and integrated it into the Filmmaker, however for the time being it only exports level geometry:

My plan is to eventually have it export everything, including models, animations, light sources, particles, etc. (excluding custom engine entities of course), I'll just keep working on the exporter from time to time, but it's not a main priority at the moment.

For next week I'll try to add some basic editing capabilities to the Filmmaker I've been meaning to add for a while now, i.e. editing bone transforms and flex controllers, actually being able to save and load projects, etc.


Anyway, that's it for now! Have a great weekend :) !

Files

PFM - Editor Demo #5 - Model Explorer Preview

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