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// EDIT:

There was an issue with the form for the credits name, but it should be fixed now, if you've already entered your name, just re-enter it. You'll know it worked if your name stays in the text field after the page has been reloaded. Sorry for the inconvenience!

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Hey all!


Don't have anything too exciting to show off today, but I've been working on quite a few smaller changes and additions. Aside from some minor interface updates, here's a short list of the changes:

 • Increased bone limit per model from 256 bones to 512 bones (by request)

 • Increased vertex weight limit from 4 to 8 (by request) 

 • Added option to go beyond normal flex controller limits, similar to the GMod Faceposer (by request): https://youtu.be/r4lw_0F2CMw 

 • Added volumetric spot-light support

 • Added basic Source engine particle system support

 • Added bookmarks, 3D viewport object selection, various bug-fixes, etc.

The import-feature for Source engine particle systems is still very rudimentary, there's nothing I can show yet. Good news is, the particle system I implemented for Pragma a while ago is very similar to how it works in the Source engine, which means they're (mostly) compatible. I'll still have to replicate all of the renderers, operators, emitters, etc, which is going to take a long time, and it's not a top priority, so it's just something I'll come back to once in a while to keep improving support.

I'd still like to release a public version of the PFM next week, so I'll be focusing on some polishing the next few days. You can also now enter the name you'd like to appear in the credits of Pragma (as well as some future videos) on the same page where you can view your steam keys: https://wiki.pragma-engine.com/index.php?title=PatronKeyRequest 

It's opt-in, i.e. if you don't enter any name (or clear it in the future), you will not appear in the credits. Please let me know if you can enter and submit your name in the form without issues, Patreon doesn't provide a sandbox environment, so I don't have any means of testing it properly from my side...

Thanks! :)

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