Important D:BB Design Poll (Patreon)
Content
In D:BB I have always wanted to make it where it is challenging. My idea has been to have the game version but also a story mode version. The story mode will be just like one of my easier novels and will skip all the inventory and such. For the game version (the one I am building first), as I said I wanted a challenge. So, for example, let us say that you choose a hunt but do not have a proper artifact yet. You might be able to beat the whole hunt only to get to the end and find the boss to be unbeatable. Or halfway through a zone you might realize you cannot move forward and will need to restart.
I liked this idea, but at the same time, I worry it could upset people. Many games from early Nintendo like Legend of Zelda to present games work this way, where one must have certain things to face off with, unlock, or defeat a foe. However, is that a welcomed way to play, or should I make it where if one does not have the proper artifacts yet for a hunt, within the first room or two they are immediately shown there is no way forward?
**Note that the final release will have a strategy guide with it that shows all locations, the correct order to do everything, all secrets, and what potions and weapons to purchase before hunts. Just saying in case that affects your vote! (this would allow one to choose if they want to know ahead of time or try to find their way through on their own!)