WSS UNITY DEVLOG - TOTAL UI REWORK (Patreon)
Content
This new UI will be way more user friendly compared to the actual one (mocumocudance).
Key features:
- We tried to stick to what users are already used to, in this case we used "Microsoft Windows Explorer" style, this means that you will be able to navigate from menus to submenus in both ways (forward and back navigation, with the classic "back arrow" for back navigation)
- Total Motion controller compatibility (just aim and press the trigger to select)
- The UI will work perfectly also with Keyboard + Mouse
- Explore content in a new way, thanks to Tags and Search bar. No more endless scrolling to look for that single model you want.
- Thumbnails Previews for content.
- Windows will be pinnable, you will be able to hide them/resume them in the same state with a single button press, this means you will not need to renavigate to that submenu when you hide the UI.
- Virtual Keyboard to type directly with Motion Controllers.
- 3 Modes "VR Mode" "Vr Simulation" and "Window Mode"
- VR Mode: Classic VR mode to be used with HMD and Motion Controllers
- VR simulation: Basically the HMD movement will be simulated by the mouse (WIP mode to let the devs test the builds without mounting and dismounting the HMD every time)
- Window Mode: The camera will be controlled by the mouse, you will be able to navigate the UI with the mouse cursor (default mode the game will launch in this mode and you will be able to toggle modes in the main menu).
The UI rework has been made possible thanks to Chibi.
I have added also a WIP scheme of the actual UI.