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Hello, the preview of the second April set is ready. This set is called "Sunrise Tavern" and is all about Adventurers & Player Characters meeting for the first time in a Tavern setting. We have everything for every player class (except Artificer & sub-classes). Hope you will like the models! 😃

Modular Tavern Tiles (OpenLOCK) - OpenLOCK tiles to create the tavern YOU need. This is of course compatible with our other OpenLOCK tiles!

Tavern Equipment Scatter (Big) - Everything you need to make your Tavern feel alive. All of these scatter only take 1 model space from this sets 53 new models!

Tavern Equipment Scatter (Small) - Everything you need to make your Tavern feel alive. All of these scatter only take 1 model space from this sets 53 new models!

Gorgon Waitress - The famous Gorgon Waitress working at the Sunrise Tavern. Good thing that the tavern also serves magical drinks that prevent petrification!

Eye Tyrant Tavern Bartender - "I dreamed that own a Tavern. Now here I am." - The answer when new adventurers ask why an Eye Tyrant works in a Tavern. 

Rooster Warrior - The Sunrise Tavern is located in a rural area with many bandit camps nearby. This warrior from the Rooster Folk is hired to guard the Taverns customers.

Halfling Traveler - One of the many regular customers of the Sunrise Tavern. Some say that he travels all the way here from his halfling village, just to see the Gorgon Waitress again. 

Warlock Player Character - An arcane spellcaster that got power through a pact with a powerful entity. Players with this class are generally regarded with skepticism from common NPCs. That's why Warlocks tend to be outsiders in their community.

Monk Player Character - These Player Characters are masters of the martial arts. Monks use KI to enhance their own physical abilities. 

Werewolf Adventurer Female - A female Werewolf adventurer that regularly visits the sunrise tavern. She is always in her werewolf form and never showed her human side to anyone.

Barbarian Player Character - These mighty warriors relied on their toughness and unmatched strength during battle. The rage of the Barbarian Player Character fuels their battle capabilities. 

Elf Fighter Female Player Character - Fighter are generally more versatile then Barbarians, but tend to do less damage and are not as tough. Player Characters with the fighter class are talented warriors that can use many different weapons. 

Orc Paladin Player Character - Paladins fight for their values and beliefs. These holy crusaders devote their life to fulfil their oath. As long as a Paladin Player Characters stayed true to their oath, they were granted with divine powers from their deity.

Bard Player Character - These arcane spellcasters use magic with their artistic talents. A Bard Player Character helps their allies with charms and illusions. 

Elf Ranger Female Player Character - A Ranger excels in tracking and hunting down enemies. They are skilled warriors with a variety of useful skills. Some ranger player character could even use basic forms of magic!

Tiefling Rogue Player Character - Rogues used their wits and natural resourcefulness to exploit their foes vulnerabilities. A Rogue Player character can disarm traps and open locks with ease. 

Half Dragon Sorcerer Player Character - Sorcerers have innate magical abilities, they don't need to study to obtain such magic powers. A Sorcerer player character would use their full, unrestrained magical power to blast away their enemies. 

Dwarf Cleric Player Character - Clerics are devoted divine servants of their deities. Their powers are fueled by their faith. A Cleric Player Character would follow their religious beliefs and rituals at all times to keep the favor of their deity. 

Wizard Female Player Character - Wizards, unlike a Sorcerers, have to learn the ways of arcane spellcasting. A Wizard Player Character can learn a wide variety of spells through years of practice and training. 

Druid Female Player Character - Druids get their magical powers from nature. A Druid Player Character is closely connected with nature and does everything to protect it.

Huge Mug Mimic (Decoration Only) - This huge mimic mug is scaled to be real mug size. It is not meant to be drunk from! Keep in mind that resin is poisonous! Use it as decoration or to store/throw your dice.

Revealed 105 of 147 new April models. More to be shown soon.

Thank You!

Files

Comments

LTOZ

Love the mug mimic item. A thought... you could probably easily take some past sculpts of various monsters, turn them into busts, Boolean cut a hole through to the mouth and you got dice towers.

Josh Gelinas

I poked someone ages ago about a big version of the mug mimic! thank you guys so much for following through with it! pumped as hell

Anonymous

So stoked for this month, amazing work as always. All the new player characters are wonderful.

Michael Abraham

Should be a rooster bard......lol

YourMagnet_adult_version

Each time I admire your work and your skills more and more. Keep creating amazing work

Anonymous

Oh nice!! I’ve been wanting a really good tavern set.

NakedSunFlower

Tavern Equipment Scatter all character miniatures are very impressive. Thanks, love especially Eye Tyrant Tavern Bartender ☺😉

Anonymous

This is great! Love the characters you've created here- how far out in advance does it rake to create a set? Was this set of playable characters a product of the Discord discussions not to long ago or have you had this in the works for longer?

epic_miniatures

We were already planning a set with player characters. It was a popular suggestion for a long time now. 😃

LTOZ

just a thought, I saw a kickstarter doing it and honestly more artists could probably easily do that as a bonus with just existing past models without a lot of effort.

Anonymous

Can we get a few female characters that aren't pinups in this set?

epic_miniatures

Hello, we don't do pinup style characters and there are none in this set. If you don't approve the clothing choice however, I can redirect your feedback to our female sculptors, that decided on most of the appearance of the models. Hope it won't sound like me telling them what a woman can and cannot wear.

Anonymous

Can we discuss what makes a 'pin-up?' -not just for the sake of argument but for education's sake. There are plenty of obvious pin-ups: scantily clad females with proportions that are impossible or structurally unsound. I usually apply the 'needlessly sexualized' standard; fantasy characters are usually idealized, which often includes physically, but they don't all need to be bending over. I try to keep minis on my table PG-13 when I run games for people outside my usual troupe (whose sensibilities I know well), but maybe my tolerance for skin comes from living in a place with year round beach weather and the accompanying attire. Looking over the models, I didn't see much of that. I _did_ see cleavage, and there is at least one sporting clothing which is neither modest nor practical. The only one that stuck out to me was the Druid (and one pose of Medusa, less so). I do understand concerns about chest size, but I'm not 100% sure how things translate at 28mm mathematically. I am genuinely interested in knowing what tips a given model into 'pin up' territory, as I like to keep my table as inclusive as possible. If I am going to put an overly sexualize mini on the table, I want to _know_ I am doing it. EDIT: No judgement to the people who like pinups. This is less about 'moral superiority' and more about 'not pissing off paying customers.'

epic_miniatures

You are 100% right about fantasy characters being idealized. For example, male Barbarians are depicted with an Adonis like body, most of the time only wearing a loin cloth. Is it practical and realistic? Absolutely not. Do we still want to keep that depiction of a barbarian? I would say most of us do. So if we can idealize male characters without complains, why is it so frowned upon to idealize females? Male characters are allowed to run around almost naked wearing loin cloths only, but if you see a little bit of cleavage in a female character, it is considered sexualization or pinup. How is this equality? To answer your question, we at Epic Miniatures don't think the clothing choice makes a pinup model. Logically speaking, if you value equality and if it is ok for a male character to wear the bare minimum, clothing can't be matter in the decision if something is pinup. What makes a pinup model is the intention behind the models creation. If we would make a model with the only purpose of looking sexually attractive and if we combine that with shown sexual organs, that would be pinup for sure. The intention of that hypothetical model would be to be a pinup. If we create a fantasy waitress with attractive/idealized characteristics, that does her job in serving customers, it is just a good looking waitress doing her job. The intention behind the model was to make a waitress. She serves a purpose in the set and she isn't there to only look good. The model doesn't show any sexual organs and she is not posed in a way that suggests a sexual act. The waitress model may look a little flirty in the 3rd pose, but a waitress being a little flirty for a higher tip is a trope. And if you think about it, what are roleplaying games at the end if not a collection of tropes? Dragons are greedy, Barbarians are not intelligent, elves love nature, undead are evil and so on.

Anonymous

'So if we can idealize male characters without complains, why is it so frowned upon to idealize females?' The answer are 'context' and 'options'. I, personally, tend to agree on the idealization, but it's impossible to ignore the many years of overt oversexualization. Fantasy art has, for a variety of reasons, been created predominantly for the male eye. Now, I happen to be married to a woman who loves Boris Vallejo's work, but I can certainly understand why a scantily clad slavegirl clinging to the impossibly thick thigh of a barbarian, or a vaguely exotic sorceress sporting nothing more than a snake might be 'unwelcoming.' For quite some time, fantasy art wandered across the line between 'salacious' and 'near-pornographic.' Even extremely empowered women were often sexual objects in a way the males simply weren't. Of course, 'badass' and 'sexy' are not mutually exclusive (the work of Julie Bell comes to mind) but I think one of the key problems is that 'badass' was too often *equated* with 'sexy.' As far as clothing, I don't pretend to know the answer to the 'Great Chainmail Bikini Debate' but I do know there should be options. I've encountered every possible opinion and can see the arguments for each. On the one hand, I can understand why a female player might want her paladin to sport legitimate plate mail that makes her look like a hardcore tank, rather than a waif who skipped leg day or a slinky bombshell. I also understand why a different female player might enjoy the idea that her character is sexually confident and dresses that way. (EDIT: or male players, again, no judgement). Ultimately, it's not for me to say, but I agree with the sentiment that there should be options on both ends of the scale. The sexy tavern girl is a trope, but these days, so is Brienne of Tarth. I think there's room for that too. Sidenote: MMF is *full* of male models who look like some flavor of f*ckboy, but there are just as many (if not more) which don't. The ratio for females isn't as balanced. I imagine sales and demographics have something to do with it.

epic_miniatures

The hobby may have an oversexualization problem in the past, but neither I, nor anyone in our team is responsible for that. If you ask me, I don't want to be judged for someone else decision. I can only talk about the characters we create and not of the genre overall. We have female sculptors in our team that prefer to sculpt female characters with feminine features. Female characters that are attractive to them, not only man. Should I, as a man, tell them how to dress up appropriately as a woman? I don't think I have the right to do so. The problem with a full-body plate armor character is, that there is literally no way to tell if there is a male or female character in that armor. So why do people assume all the full plate armor characters are male? For example, is this a female or male character? https://www.myminifactory.com/object/3d-print-castle-knight-set-armored-warrior-sword-shield-fighter-guard-205059 Have you considered this to be a female knight? If not, why? Should we leave out the helmet to show that a full-armor knight is a female? What if the female character has a masculine face structure like the trope "Brienne of Tarth"? Should we remove some more armor to point out that it is female? Should we maybe make the armor more curved like the female body? We made an exception once by removing the helmet and sacrificing protection, why can't we do it again? See my point? People want female characters to be recognizable as female. Otherwise they will assume that a character is male automatically. People are also against showing female body characteristics, but they don't see a female character if those characteristics are absent. So at the end there are options for a "Brienne of Tarth" like character. I think people just have to start recognizing those options as female.

Anonymous

I certainly don't hold your team responsible for the oversexualization, nor do I judge you for it, but I think it's fair to recognize that the past colors how many people see the present. It's the context in which the characters will be seen, so it's worth taking into consideration. As for 'recognizably female characters,' I completely understand. At 28mm, many of the fine details seen in the previews are barely visible and miniatures themselves are more a visual shorthand than a photorealistic representation. There is real value in being able to quickly distinguish between characters, and sometimes that requires accentuating features, etc. The knight you linked does demonstrate the issue, but there are plenty of ways to make a female knight in heavy armor that is recognizably female, even with a helmet and a small bust-line (https://www.myminifactory.com/object/3d-print-ashinna-the-revenant-197150). Similarly, your own fire giant executed a female in plate just fine - I don't think anyone would mistake this model for a pinup (https://www.myminifactory.com/object/3d-print-fire-giantess-set-female-armored-warrior-lady-giant-knight-collection-161036), but she's unmistakably female. I am not sure I can take 'but removing the helmet would compromise protection' overly seriously when compared to some other models with wildly impractical clothing (on both men and women). Fantasy art generally has never (and likely shouldn't) let practical considerations ruin a cool outfit; which is fine as long as no one pretends otherwise. All I am pointing out is that it *can* be done. I am not saying it must be or you're wrong for not or anything of the sort. Your artists should make the art they want to make and people can buy it or not buy it. That said, Patreons are different in that you don't pick and choose models, so I can empathize with the feeling of 'close, but not *quite* what I want.' Ultimately, I don't have to agree with @Page Bonifaci's assessment of a given mini as a pin-up in order to agree with the sentiment that a diversity of female presentations is a good thing.

Anonymous

Individually sexualized characters aren't a problem, but look through the images of this set and you see a blend of male-presenting character costumes and poses. Burly loincloth barbarians and monks balanced with robed and armored figures. Every female-presenting character shown here is scantilly clad, provocatively posed, or both.

Anonymous

As for what constitutes a pinup style, I may be old fashioned, but classic examples (the St Pauli Girl, Bettie Page, etc) don't tend to show any explicit sexual organs (which does happen on MMF but I'd class those as simply porn, rather than a pinup) and focus on the pose and presentation. Most of the female models are posed to focus on their figure (elf ranger, waitress, for example) rather than what they're doing (bard, half-dragon, dwarf cleric), and the ones where the model is more about what they're doing or just standing neutral have very skimpy outfits (which are good to have, but not every outfit needs to be like that).

Anonymous

As for the visibility of female.characters: Compare your own Dark Dragoon Lady for an example. She shows a little skin, but none of it is necessary to conveying that she is "recognizable as female". Fill in the helmet and abs and the model is still very clearly a fully armored female-presenting knight. https://cdn2.myminifactory.com/assets/object-assets/5fef84a6dbc3a/images/resize-252-dark-dragoon-lady-medium.jpg From this set what about a Hen Knight to complement your Rooster Knight? A smaller tail, comb, and waddles and it becomes recognizably female, with no obvious humanoid characteristics.

Anonymous

Okay, while I understand that the skin isn't necessary on the Dark Dragoon, I am also not sure covering or uncovering her abs really makes a difference. I would not consider that a questionable model. Maybe I am out of touch, but a bared mid-riff is way closer to a simple stylistic choice as compared to gravity/biology -defying attributes seen all over the place on MMF. I absolutely see your point about 'doing' vs 'standing' for poses, but I think we disagree on the particulars, as I would classify two of the three elf ranger poses as 'doing,' with the third looking pretty in the woods.

Anonymous

The dragoon is an example of an almost fully armored model (not objectionable) that still reads clearly as female/feminine. It's very nearly a Brien of Tarth style as was being dicussed (Patreon doesn't thread well on mobile).

Anonymous

Mostly unrelated, but the dragoon is a badass model. I really like it