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I didn't know where to do it, so I will do it here like a post.

I'll briefly explain what it consists of, since I haven't been getting much feedback lately, I decided to look for it, and rightly so, the questions and issues outside of here are much more bad and negative in the overall view of the game, so I will try to give voice to these questions by answering them, quiet there are also more inherent to important points like story and other, they are also good things

Let's start with a slightly strange question:

Q: There have been no new versions for months, has development been abandoned?
A:
I honestly don't understand how this topic came up but no, nothing was ever abandoned, just follow the announcements and understand that at the beginning of September my vacation ended, then the broken pc took me a month of work, luckily the builds came out again on a regular basis, with additions for the lost time. 

2° question:

Q: Lately nothing interesting is happening in the story, I'm losing interest, the last interesting thing was emiko, it almost seems as if zimon is stretching the broth on purpose to lengthen the development time, isn't it?

A: The question here is more complex, the short answer would obviously be no, CoR as a game has a long story with several characters, and I remain a single dev unlike others who also have 3/4 help members, but this particular point needs a more articulate explanation.

Follow this part carefully and how I decided to handle it.
CoR's story is divided into main and girls' stories, the sides are added to the overall.

The main story is handled under phases or story arcs, choose whichever you prefer, I don't like either that the game is broken up or that I have to release CoR2 CoR3 CoR4 etc to continue the story.

If we were to make a quick analysis of the narrative phases, they would be to be divided into : "The hero's arrival and his discovery of the world", "Preparation for the new future", "Entry in the contest".

The upcoming new story arc is about the battles against the participants.

Subsequent to that, it would be about 2/3 arcs short of its conclusion.

As for the girls, it is much simpler and understandable, because their story progression and arcs are highlighted by the stars.
Now, what am I doing to avoid this feeling of stretching events?

Mainly two things, the first is to streamline the excessively "filler" parts and unify them, creating a constant flow of interesting events

The second is to produce direct and more impactful events without them being diluted, let's take an example right away with Isabel.

Those who have played 0.83 have seen those two events, I don't do too big spoilers, simply the first one is the bar night.

The initial idea for those events was first to do multiple events that would lead to that outcome, i.e.:

Event where they advertise the Mammoth Tusk to announce the evening.

event to ask for help from the girls by attending the event.

event with Mikosh for making costumes for the evening.

the actual evening.

If I had done all these events to bring us to the key event, which is the evening, would you have considered it stretching?
The summary of the solution is key events more compact.

Because let's face it, Estia's phone event really sucks.

Q:
The translations are old, are they no longer done?

A: Actually the translations that were carried out were not supposed to be in game, having supported translations is one of the goals of the game, the fact that I do them without it being achieved is a matter of wanting to feel confident that one day it will be achieved, this however does not mean that one day they will be completely taken away.


Q:
Will the famous fighting tower ever come?

A: Under current conditions no, it is another goal that has not been achieved, and frankly exploiting too many resources on something as complex as this of which there is no certainty liked is not ideal.


Q:
When does the pregnancy arrive?

A: As already said numerous times, story and characters are required, but to test the feature in December I will release a test version, I repeat however as already said numerous times, positive feedback is needed for this feature, should there not be I will not think twice to remove it.

Last thing I will tell you that has nothing to do with these questions, they put my new connection in the new house, and apparently they lied to me about the actual effectiveness of that network.

This is the old speed in the old house:

This instead is the new one:


Honestly I have to think of an immediate and direct solution, one of the main reasons for my move was to have a better connection, not to go back to 10 years ago, I will see how to solve it, I hope I can solve it.

This concludes the post, hopefully things in general will improve.

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Comments

TJab

Solo developing a big project like this seems so wild to me. Appreciate what you're doing, Zimon - keep going! This game is dope as hell and I can't wait to see everything you implement into it.

KühlJäger

might be a few months after the post, but since you were wondering about support for pregnancy, ill post my support for it.