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This build received a couple of changes during its development, eventually turning out to be girl-centred, but there is an underlying problem to be addressed.

Lately the diessence of things left 'unfinished' has become more and more insistent.

The problem is that at the base, if 8, 10, 12 events are done in a build and I find some free time to add pieces here and there, it gets done, like the girls in the kitchen, where I had time to render Estia, Iza and Hera.

But putting them in only caused confusion and dissent because people expected to find them complete with interactions and lewds, something that was not said in the previous build.

So these days I have decided to reshuffle the whole build and do one thing, everything already shown will continue to be put into the game, but the rest of the work will be concentrated on finalising at code level everything that can be concluded.

And by this I mean, for example, applying all card features, adding all notes, completing stories and more.

On a more practical level, I give an example with the Hera card:

Apart from the fact that eventually this style will be used, in Hera's card is missing the story part and the notes part, those will be added.

Use the same concept to all the girls in the house.

This also means talks for everyone, this way the info and the hints for all the gallery side events will be finally in game.

Probably, for the outfit part, I'm gonna full render the entire card with the selected outfit.

Now, let's add some stuff about the content.
When I talked about Hell's new event, I forgot to tell that it will also include lewds:

Regarding the uses of the library, I wanted to show you what the reading section looks like.

I only have to move the menu, but it will show like this:

As time goes by, various books will be added containing pieces of lore and explained concepts that you probably do not remember.

Who's gonna read this? Probably nobody

But hey, I wanted to add them, it's like the chamber's codes, nobody asks for them.

The events that will eventually expand the Call will be five, as I have also included the arrival of Hell:

As for the events leading up to the jobs, they will be followed by mini-events designed to introduce the situation.

One of these is Estia at the Mammoth Tusk:


Another thing, the famous "date events" will probably take place in Isabel's pub, there is no point in using other types of maps when I already have a place and a character to use.

To conclude the content explanation of this build, we are going to find 5 new events for the girls, one lewd for Hera, one event for Mikosh, one event with lewds for Hell, mini events for the jobs, the reading room usage, and all the possible finable at code level content

We have incoming as always the new wallp and pin up, probably this Sunday/Monday.

Lately I have not let you choose the girls for the wallpapers just because some had never won and had never received anything, I wanted to give them some space.

Probably if I had done so we would not have had the Valentine's Day letter with Maribel Syxia and Mikosh.

This concludes today's sneak, I will try to complete as much as possible in these remaining days everything that is considered unfinished, hopefully it will be worth it.

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Comments

NFinity

Wow, this is incredible! I might just check out the lore since I do like the background material, the world setting and, of course, yay, more Isabel, if only her location is used, thank you, but overall, thank you for this upcoming build, so many things to look forward to!

ToomtoomX

I just kinda figured the Chamber wasn't something that had anything yet and so I didn't ask 😓 that or I'd missed an Easter Egg with a code somewhere and just wasn't thorough enough Are there codes for it yet?

Anonymous

Really don't understand why people complain about in development features. The whole game is in development. Especially when the events in question say they are in development. Excited to see them implemented but sad that it's causing the focus of the update to shift