Champion's Life N° 39 (Patreon)
Content
Hi guys, how are you doing? Another week is over, let's see what's going on. First of all, I wanted to tell you that I finally returned home, yeeeeeeee. Tomorrow I think I'll take the day off to fix a couple of things, I haven't been home for 2 weeks and it's a mess. Now let's talk about the game. I don't remember who requested it, but it was suggested to add some icons to indicate where the girls were on the map. From now on you will know if Cleos is in the library in the morning or Estia is in the pool in the afternoon.
Right now I am testing if I can use these icons for random events of the girls, such as the Asmedia icon that appears at the Peak to look at the stars and the like. Another thing is the inventory, I'm deciding how to fix it. This is because the current inventory is very limited and not even able to stock more objects of the same type. Wanting to improve it I thought of two solutions: the first one concerns a total code change that allows me to do a lot more things with the inventory, like crafting, currency exchange (even if for this I will add a bank), stacks of objects, etc.. The second solution would be to adopt a categorization. I'm not talking about the rarity of the object, more than its function. For example, you could have multiple categories of different types, single-use, single object, multiple-use, important object, and others. Tell me what you think, in any case, we'll be able to do the same thing with all two options, except the stock of multiple objects, for that I'll see how to solve.
Another thing is about the Estia event, to make it short before the lewd, two intermediate events have been added, one is the modified version of the old one, the other is a dialogue between Estia and Maeve. After those, you know what happens.
Updated event from the old part.
Certainly better than T-pose
Now let's move on to the hint.
From now on, the hint menu will be divided into 3 categories: Main story, secondary, and girls.
Each category will have a selection of quests that will give you a brief explanation of the situation and clues to carry out the quest. Once finished, you will receive the related rewards.
Same goes for the girls' events, here as an example I put the famous unfindable event to unlock Tsukiko.
Now, the graphic style is to be defined, to be made cleaner, but from now on the hints will work like this.
You asked to want more interactions with the girls and to be able to interact with them.
And that these interactions unlock events, very well, I have the solution for you
From now on each girl will have her own affection/interaction bar
In order to move the bar forward and continue with their story, you will have to spend some time with them. Spending time will make mini-events, which change depending on the girl. You can chat with Asmedia, help Hera, watch Estia at the pool, or read a good book with Cleos.
Once you have reached the top of the bar, the next event for the girl will be available.
Now I only have a couple of decisions left to make, like: how many events do I have to do to reach the maximum? Should I add levels? My intention, to avoid grind, would be to add a fixed number, like 3. Only 3 times each time to go to the next event.
Why 3? Because Crash to achieve invincibility takes 3 Aku Aku. For the bar graphics, it must be finished, it won't be that one, also because it looks like a toy.
More things to add:
the meme request of the good Green could arrive on Monday, you will surely recognize what it is about.
Instead, the current ranking of the quiz is as follows:
Scy7he = 9pt
Rue Nellel = 9pt
Ditto = 7pt
Hentainator = 6pt
anonymousdude = 6pt
Djay = 3pt
SilverAegis39 = 3pt
I remind you that the first round will end on Sunday evening.
That's all for now, I'll let you know in case there will be any new news.