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Show Notes:

It's debate time! This week we're bringing on special guest Alex Kessler (@kesswylie) from the Masters of Modern podcast to discuss one of the most controversial and contentious EDH topics: Should ALL planeswalkers be legal as Commanders? 

Watch the episode and then weigh-in afterward with your own opinion in the comments!

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Should ALL Planeswalkers Be Legal As Commanders? | The Command Zone #214 | Magic: the Gathering EDH

Support the show and become a Patron! Be a part of our community, receive awesome rewards, and more: http://www.patreon.com/commandzone ---------- Show Notes: It's debate time! This week we're bringing on special guest Alex Kessler (@kesswylie) from the Masters of Modern podcast to discuss one of the most controversial and contentious EDH topics: Should ALL planeswalkers be legal as Commanders? Watch the episode and then weigh-in afterward with your own opinion in the comments! ---------- The Command Zone podcast is brought to you by Card Kingdom! Make sure to use our affiliate link the next time you purchase Magic cards or products: http://www.cardkingdom.com/commandzone Huge thanks to UltraPro (http://www.ultrapro.com - @UltraProIntl) for sponsoring this episode and providing sweet prizes for our giveaways! Find UltraPro on Facebook: https://www.facebook.com/UltraProInternational/ Purchase a Game Knights t-shirt (available for a limited time): http://bit.ly/GKShirt ---------- Find out more about BATTLE BOSSES: https://www.facebook.com/BattleBossesGame https://www.facebook.com/groups/591455097919564 kess.co/battlebosses ---------- Follow us on Twitter! @CommandCast @jfwong @JoshLeeKwai Email us: commandzonecast@gmail.com ---------- Huge thanks to Geoffrey Palmer for providing some of his amazing Living Cards animations for our videos. Follow him here: https://twitter.com/livingcardsmtg https://www.youtube.com/channel/UCIuqWt79_d0hUK-dRhzFtAQ Check out our sister podcast - The Masters of Modern: http://collected.company/category/the-masters-of-modern/ Commander/EDH Official Rules, Banlist, Forums, and more: http://mtgcommander.net/rules.php

Comments

Anonymous

<a href="https://www.hipstersofthecoast.com/2018/03/deep-analysis-planeswalker-generals/" rel="nofollow noopener" target="_blank">https://www.hipstersofthecoast.com/2018/03/deep-analysis-planeswalker-generals/</a> <br> I did an article on this a few months back. I'm not even sure many would be that great.

Anonymous

I think an element that I overlooked when I thought about this, was that they are life gain spells and they create more value for damage spells which not every color can do obviously. And I actually think white might suffer the most if this was to happen.

Anonymous

In response to: "please break more planeswalkers," I think it's less that there are breakable walkers, and more than there are unbelievably annoying walkers (like Gideon of the Trials). There are so many ultimates, that once activated don't end the game, but turn it into an ungodly slog. Mono blue Tamiyo is the biggest. A guy builds a deck that only bounce cards. Uses the bounce cards to protect Tamiyo, ult, bounce everything forever. Similarly, UW Teferi/Venser ults will just remove anything useful, but the player never wins. It's like the no-win con Teferi in Standard right now. No one wants to play that game except the troll with the deck.

Anonymous

Why don't you guys ask the Lab Maniacs to each make a different competitive plainswalker that isn't Tezzeret or use Doubling season and see what happens? In Addition, Commander Vs has also done plainswalkers as commanders in the past.

Anonymous

Great Episode. Balanced gameplay should come from playgroup politics. Don't play Tier 1 against your newly drafted players in magic. Even a casual deck will provide both wins and losses that pleases your opponents in a playgroup that is welcoming to new players and excites them to stay in the game. So, instead of being the top dog; be satisfied with an 80% or 70% win rate.

Anonymous

I really like this episode, I think it was some good debate and back and forth. However I do fall on the side of allowing planeswalkers as commanders. The planeswalkers they talk about are strong and doubling season as well, but those are not the only planeswalkers, I see adding 40+ more commanders as a good decision. I value more deckbuilding options over introducing more tier 1 stuff, and the planeswalkers they mention and doubling season don't warp the format, ( put in other terms, is it really worse than what atraxa decks are doing already?). However the point of slowing down the game I think is important, that's something that would happen and be bad. I think there can be deckbuilding workarounds, but that might change the format in a bad direction.

Anonymous

I really enjoyed watching this episode. I am only recently getting back into magic because I am teaching my nephew so I thought that the fact they mentioned something to that affect was pretty interesting. Now, this is just my opinion, but I think that restricting some planeswalkers as commanders is good, because I like the competitiveness of the game, There are a lot of cards out there that just seem to make the commander decks ridiculously strong. There are so many combinations that can be pulled off. I believe it can take the fun out of the game when younger players are just getting started and be more of a deterrent. I am not the greatest player I will admit and I am still learning the game, but I do love the game. That is my opinion.

Keovar

You have mentioned that Alex Kessler has a tendency to shuffle cards with half of the deck turned 180deg. from the rest. You've mentioned needing a term for this habit or the resulting library state. It seems obvious to me that you should say the deck has been "Kesselated" (or Kess'lated or just Kesslated). It's similar to a pattern being tessellated because all of the pieces are the same size &amp; shape but they have been twisted and turned around in different orientations. What do you think?

Keovar

I think Planeswalkers are okay as commanders, but maybe they should be prone to creature removal. I don't mean every planeswalker in a deck, but a planeswalker commander could be taken out by cards like 'Murder' or 'Trial of Ambition', as well as being bounced by Cyclonic Rift, and of course being direct damaged. They're just harder to get rid of than other commanders because the PW card type hasn't been around as long, so making planeswalker commanders prone to creature removal should be enough to bring them into balance with legendary creature commanders.