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Second revision. Just a heads up, this month there is no *new* content. I wanted to make sure we did more comic pages and I did a lot of doodles. But we do have substantial patchnotes and Mac Linux releases. Actually, those are untested, so if the Mac and Linux builds have issues, please let me know.

https://corablue.itch.io/turn/patreon-access


PATCH NOTES:

- A prompt now appears when dialog is done printing

- It's now more clear the witch is invulnerable

- Interactable dialogs with pauses no longer prevent skipping

- Resolved an unintended witch fight skip

- Resolved an issue where button presses were being cached during loading, skipping the main menu

- Fixed a bug that caused cutscenes to replay immediately after death

- Turn should resize automatically for lower resolutions than default

- Resolved an issue where Players could get out of bounds by abusing slopes

- The game now thanks SubscribeStar supporters


KNOWN ISSUES:

- Heading backwards after voluntarily losing the witch fight causes the cutscene to repeat

- Interrupting some dialog causes it to replay (Just walk out of range or wait for it to finish by itself before closing)

Comments

Anonymous

Looks good, at least as far as I can get. I'm apparently quite bad, since I'm still trying to get through the entirety of the witch fight. A couple small notes, that may just reflect my ineptitude at platformers, and a little bug I wanted to highlight for your attention. - I figure there's a bit of RNG, but on the third "bullet hell" wave you can end up with patterns that make the balls nearly impossible to dodge. Perhaps that's intended, but just wanted to note it. - It may just be me, but it's quite hard for me to get to the heart in between the third "bullet hell" wave and the fourth one with the targeted shots. - Likely bug here: Because I'm awful and keep on dying to the witch, I have become quite familiar with the respawn in front of the boss room. Well, after losing about six times or so, instead of respawning it re-started the cut scene the began the room, THEN respawned me, shut the doors, and then restarted the cut scene again. Perhaps a known bug, but I'm locked out of the room! And when I walked back to try and reset the room, it just started the boss fight as if I was in the room anyway. - Last one, and not a bug, but a request. Because I'm quite bad, it would be nice to have an option to skip text and cutscenes I've seen. Grinding the boss is a lot less fun if I have to rewatch the same cutscenes over and over and over.

corablue

Skipping cutscenes is on the agenda as a 'nice to have' feature but unsure when that will be implemented. An easy mode might also be a distant feature. I've definitely put a lot of work into making sure the third wave is always dodgeable. If they're touching the ground they're still short enough to jump over using the upper platforms and vice versa. You had that bug with respawning happen in this new version?

Merv DeGriff

Eggs. I <3 Eggs. Kinda disappointed the pink bird flew off. I had issues with dying and having wierdness when respawned with the witch fight cut scene as well.

Anonymous

I enjoyed the demo! looking forward to playing it as a full game :3