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I just wanted to let you know that I put some time into figuring out how to improve cleaning up my mocap data. I found multiple ways to improve the captured motions which I'm hyped to use for my animations.

I apply multiple algorithms such as "peak removal", "butterworth" and "smoothing" to refine and smoothing the keyframe curves and I also create a control rig above the motion capture to modify movements independent.

This results overall in alot more smoother motions and less to none "snappiness". Plus I can adjust easily the thumb and more before I export it to Daz Studio (the thumb seems to be a software Issue. It looks normal in my mocap program and gets f*cked up in my mocap clean up program).

I think improving animation is currently one of the biggest steps I can take to improve my work and I'm happy I found a way to do so. :)

P.S.: The thumb isn't really fixed correctly. I just removed the unnatural outwards bending for a test.

Files

Mocap clean up

Comments

Gurt

I am looking forward to the results, Sounds cool

Mr. Phoenyxx

Once again, the stuff you do just blows my mind. I can't even fathom how you learn about this stuff or do what you do.

Anonymous

Great job! Excited to see how it effects future projects!

Kurt

that thumb on the right looks just plain painful XD

The undersound

I just saw on trello your update about better than ecstasy ! looks awesome, and almost done, when will it be out? :p