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As you know, I dream of making a big game with an open world and a change of time and days. Earlier, I tried to implement a similar mechanic in "Sudden surprise", but due to the lack of experience, I didn't succeed. I decided to remake "Sudden surprise" into a more familiar linear narrative game. Now "SS" has become easier and will be ready much earlier, however, I still need some time, since there are a lot of variable dialogs that I need to write.
However, I still don't lose hope of making a big game. Today I spent sooooo much time writing scripts for her. I didn't find great lessons (at least in Russian), so I had to write all this from scratch. I wrote a large base with scripts for time of day and days of the week changings, money counter, and also for displaying all this on the screen. Now this bunch of scripts can be a good foundation for my future bigger games.
It's funny that now that the code is ready, it seems small and simple, but it took me a lot of time to write it.