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I don't want to keep this page in the dark for too long at a time, so just some progress updates here.

The android 18 render that's been voted on will include 2 processes, (1 and a half kinda), one with creeps shader (private) and one with aerthas' shader (public). Honestly this is kinda to prove a point, but also to show you guys a how my process would go with a shader everyone can access. I truly believe after using both that you can accomplish the same results with either, so I don't want people to feel held back because they aren't using the same exact tool I use. 

As for the SSJ4 goku intro animation, I'm still working day in day out on it. I've realized that despite all my knowledge of posing and physics, I am very inexperienced with camera locomotion, as well as unreferenced body mechanics/physics. So.. thats my hurdle right now. I anticipated hitting this wall when I signed up for this project, but I'm confident that if I keep smashing my face into it I'll be able to create something really dope for Goku Day. 

I really appreciate you guys! It's been awesome to hang around everyone in the discord, and I truly appreciate you all for financially supporting my progression and content output. Hoping soon to be able to get some more stuff on here, especially as I improve with animation!

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