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So, um. Yeah. This is my bad, i hadn't done enough testing on the public CSP 0.2 and Pure 0.222 versions, and a few edge cases of super weird and unflattering reflections, were discovered, particularly on SRP tunnels. And a filter with AEGIS in it's name cannot look bad on SRP. Beyond that, i've historically always been willing to sacrifice entire rendering concepts if I couldn't adequately handle problematic edge cases. So here's a short changelog:
- Readjusted reflection behavior to avoid weird overbrights in VAO'd areas
- Re-balanced base AE, AE slider in PP tab now also works differently, giving more power over the actual AE calculation - use sparingly.

That's all, and since i oopsied the base 1.47, this update is also be available to all patrons.
Thank you very much for the support

Comments

Alexander von Trauchburg

Hi, just wanted to inform you. If alternative post processing in Wether FX is active, your Filter is getting messed up.

C13Automotive

That is expected behaviour. Most assetto corsa PP filters leverage YEBIS for the look, turning that off expectedly messes with the visuals. The main issue is, why that isn't more clearly explained next to the toggle.