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Now we're in the territory of finetuning and quality of life improvements. So let's talk about the latter for a second. The new approach to world lighting and car<>world visual relationship brings with it occasional visual issues on improperly configured content. Mostly we're talking about overly aggressive reflections on many Kunos cars and various poorly done mods. If this is the sort of thing that bothers you a lot, i've now included a quasi polarisation filter slider.

With this you will be able to reduce the intensity of reflections as well as lower speculars a bit, to give a sense of a polarized look. Though this is not nearly as powerful as the option in the photo app, you can save this in your script settings, and it will apply by default.
Comparison:
Polariser 0%

Polariser 100%

The difference is somewhat sublte, but that's all it takes to take the edge off where required. If you feel that this option should be stronger, do let me know either in the comments or on discord.

The second change is a tweak to the way old Yebis autoexposure is used to weigh adjustments to the new cubemap exposure. It's very much an evolving work, but currently the nighttime auto exposure does react more to intense lights, which is the end goal. Even better night time reaction of auto exposure to bright light sources and reflections.
Old method:

New method:

This difference is subtle but i think it's a good change. Again, I invite you to share your thoughts on this in either the comments or in the Discord. 

As always,
thank you for your support.

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