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Main Menu gets this glorious make over for starters  =3

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Vic Viper

All right, time to be a negative nancy! First half with Wolfstar looks gorgeous there, not so sure about the city though. It's supposed to convey the mystery and hugeness of Paradise and Wolfstar looking at the horizon, but I think we kinda lose a bit on the whole mystery when it's something so apparent and familiar. I know it's just a placeholder anyway, for now though, Paradise just looks like any other city from there, with some blurry filter, I believe it should look more menacing and special, while keeping that familiar aura (since it's still based on humanoid architecture apparently). When I think of Paradise during the night, I think of dark dirty alleyways, the big streets sporting bright neon signs, and the somewhat threatening and unsanitary looks of suburbs and ghettos filled with debauchery. As is, I think the city itself looks too homogeneous for Paradise (doesn't help on my screen the colours of the city look so muted), it kinda looks jarring compared to what it looks like ingame. To me it's just... buildings during the night from afar, which works for the police novel angle cause it's a character looking at one big place he's gonna investigate in. On the other hand for visual likeness, I don't think it matches. It's much better than the first title screen though. 👍

CrescentXMoon

that city could represent the Real world where Jenny's route takes place. not necessarily paradise

Vic Viper

Then maybe the wall behind would define the split between Paradise and Earth. Though I still think Wolfstar has the "investigating" look (especially when holding his phone like that, with the red light, probably looking for clues), instead of the reminiscing/regrets/any kind of look that would link it to Earth. If it's Earth, it'd probably need something more than just random buildings as context; the BFP HQ most likely, since they left their lives from there and it's the central plot point on Earth with Jenny.