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Here you can see how the pose for the next scene looks.

This time I tried to tranfser my workflow over to blender. So I exported the posed figure from Daz to Blender this time and did all the sculpting and editing as well a material setups there.

And it worked quite fine actually. Of course it took me a bit longer since I don't have much experience with it but now I can imagine switching to blender in the future.

The render above was made with blender cycles renderer which I don't have much experience with either. xD But that's the reason why this image looks very different.

I also did only very basic material setups for this test run.

The final render will of course be done within cinema 4d and Octane as usual. :)


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