Red Dead Redemption 2 Rewards (Patreon)
Content
I had a very messy project folder for this episode, but the Patreon asset packs have to be super clean and organized. So I decided to tidy things up! I moved everything to new folders, which ended up breaking a lot of stuff... But that's fixed now because I went into every single character, object and environment file, and just fixed the bugs, reassigned all the textures, replaced all the references and exported everything to a different format. I also started a new Unity project just for the rewards, to make sure everything is optimized, organized and updated. So it took some time to put all of this together! ?
https://www.patreon.com/posts/12674978 Basic Asset Pack. It's Valentine! With all the buildings, objects and character models from the scene. Everything is available in .mb(2018), .ma, .fbx(2018), .obj and Unity! But there are a couple important things that you should keep in mind before you download this pack. there are no character rigs here, it's only the models with a few different poses for each one. I didn't recreate the entire town, only Valentine's main street, everything else around the map is a little bit rough.
https://www.patreon.com/posts/12675354 Big Asset Pack. We've got 4 scenes here, Valentine, Twin Stack Pass and two versions of the Forest scene (day and night). This pack includes particle effects, more objects, extra textures for the cowboys and the horses. Extra poses for Celestia, Luna and the horses. And additional characters models like the Bear, the Buffalo and the battle damage version of Luna. They all come with a lot of different poses too. I also recreated some of the Red Dead 2 interface in After Effects (CC2015) to use in the episode, and that's included in this asset pack as well!
https://www.patreon.com/posts/12675738 Complete Asset pack. For the last tier we got all the previous rewards, plus all the maya character rigs, the animation files and playable characters in Unity. You can't shoot or do any of that crazy stuff, but you can ride the horses, and walk around with all the biped characters (that includes the bear and the horse!).
There were some third party plugins, scripts and mocap animations that I used to make the episode, they are from the Unity asset store and unfortunately, they are not free or open source, so I can't share any of those assets with you guys. It's stuff like the shooter template and the dynamic bones, which controlled secondary motion (like Celestia's hair animation). That is going to be missing, but other than that, you should be able to view the animations and play around with the characters without any problems!
That's it for now. Sorry for the wait. I'll be back next week with some updates!