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*2B at work- Hump- I got the sound design back. It currently needs lip sync stuff. Everything else is good to go. Hope to have the project done after the weekend.



*Haydee with alien- I have been struggling to get the alien moving in a way that I like. His rig isn't perfect, and I find myself fighting him quite a bit, but I do have both of the loops in motion at the moment.

I will probably be scaling this project back, and just make it into a couple loops, and potentially try to add a sticky situation to one of the loops. We will see.

Here are the two loops at the moment. Still mainly trying to get the loops complete for the dynamic stuff.

Still a lot of work to do, but it is coming along.


*Mass Effect quickies- I have a couple mass effect babes going at it in mind, and I am slowly bringing them into reality. First is the lovely Blue babe taking it from behind by our hung commander.

I have this loop basically done. Moving onto the dynamic goodness soon.

I feel like the second version is a bit to fast at the moment. Will be slowed down a bit in the final release. Going to be a nice speed up, and slow down project.  

I also have this pose idea in mind, but I am not too sure on it until I get Liara in motion. Is an awkward pose, and may not be possible in the chair so some changes may need to be made. We will see.



*Some closing thoughts- To be honest these past few weeks have been a bit of a struggle. I am having issues staying focused on one project. So I start a lot of projects, and bounce around until they finally get done. At first I thought it was burn out, but after doing the Liara loop versus doing the Haydee project.

The Liara project will just have regular sound design, and I planned on getting custom voice work for Haydee's project. So I personally believe that the voice work part is still giving me a lot of anxiety at the end of the day. The stress, and overthinking is making it hard to do simple things in Blender. Something I have struggled with for my animations from the beginning of Icky Sticky.

To mitigate the anxiety I have decided that I wont be doing larger projects moving forward. The largest idea that I will do moving forward. Will be on the same scale as "Jill on the X" and "Miranda with Sensei Moe." A loop with dynamic elements that break up the repetitiveness to it, and some basic voice acting that will be mostly improv on the voice actress's side. "Loba pounded" was completely improv on the side of voice actresses, and I think they did a really good job.

I have reworked my idea for the Apex Legends threesome to just be a bunch of loops spliced together a lot like the "Tribal Project." Those loops will probably be released slowly over time as they are completed.

Just felt like I should get this off of my chest, and be transparent about the future of projects. Nothing extremely over the top, just trying to make dynamic loops with the occasional sticky situation. 


Thank you for understanding and thank you so much for the support. 


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Comments

Larile Millvet

Your OC looks cute-hot. I especially like her freckles. Does no "larger projects moving forward" mean no more Big Momma again?

hades6

Personally I understand that big projects are complicated to do, I like dynamic loops too, and while you continue to make monsters, and futa I'm happy, thank you for the news

Ryan

Those all look fantastic, always good to see Liara in action :)