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*Andrea pounded- Released this project yesterday. You can download it here 


*Orc fun -Slammed- Still pretty heavy work in progress at the moment, but I got most of the main motion down. I kind of hate the booty jiggle at the moment, and need to rework the balls bouncing up, and down. Will be reworking a lot of this one, but it gives an idea for what I am going for.

Here is the basic pose. He will be holding her tight while slamming up into her.


I am going to be showing off her face, and booty bouncing for a camera angle.

The basic movements at the moment. (Needs a lot of work)


*FutaShep is in Blender, and ready for a test- I got Shepard moved to Blender, and prepared for a looped project. The rigging is good, but I am not happy with her overall textures in Blender at the moment. (Something that will get better in time)

Here she is


I am going to be posing Shepard over the weekend to have her slamming into Miranda's ass. Giving our perfect operator a proper stretching to test a somewhat complex pose for FutaShep. Will hopefully have a wip of the animation for next weeks update.


*As always. Thank you for the continued support. I hope that the Shepard, and Miranda animation goes smoothly so I can start working on the Shepard, and jack animation next month. Only time will tell. Take care.





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Comments

Larile Millvet

Andrea activates my monkey brain 👍 I see that skindentation on her thigh highs too 👍 A suggestion for you is to put releases in a post seperate to your updates/progress posts. Perhaps do the release post, then the update post.

IckySticky

Yea... My buddy did a really good job on both characters. Hope to keep playing around with them, and some of their other characters soon. As for the releasing finished animations, and making updates separate... I've put a lot of thought into how to post, and when. Don't want to feel like I am bombarding people with to many posts. Why I am trying to push for an update every Friday. I will try the idea though. Making releases, and updates separate.