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# INFO :

  • MD11 sound Pack for x-Plane11 Compatible with  Rotate MD-11 Package


# What's inside :

  • PW4000  Engine Sounds
  • Cockpit & Cabin sounds : Avionic Fans, Packs
  • Ext Env : APU , Wind , Rain


# Available Links :

v1.0 (SMod)




Files

Comments

Anonymous

I'm getting an error couldn't find this GUID in any sound bank. (soun_fmod_container.cpp:70

Anonymous

Can you post V1.01? It's not up. Thanks.

FTSIM

this is a sound mod , the default sounds must be installed and working !! then install the sound mod on Top ( overwrite the default files ) 👉Fix your installation by re-install ou updating the airplane then follow the instruction to properly install the sound mod

Anonymous

The packs sound doesn't turn off when I engage the starter (it should automatically turn off so that the engine can be started)

Anonymous

With the default sounds, when you open the cockpit windows, you can hear the louder exterior sounds as in real life. Can you add this feature to your sound pack in the future? It's already great but that would make it perfect!

FTSIM

not sure if this effect can be done on the Rotate S-Mod !! but will see ...🧐 (💡it can be done easily on a complete S-Pack like B737 , A321 but not a "S-Mod" )

Anonymous

But can it be done on the Rotate considering the default sounds already have the feature?

Anonymous

Does this work for the MD11 1.05 for XP12?

Anonymous

hi there is new update on rotate. is it going to work?

FTSIM

S-Pack : - include all sound effects ( Cockpit , Engines , Ground , Weather , APU .... ) - Do not require any Additional Files to Work ( Standalone ) S-Mod : - include only Few sound effect like the Engines and maybe Wind or Cockpit - Require The Default fmod files to Work

FTSIM

Make sure to Re-install the Sound , Please Report if any bug happen

Anonymous

hello. I have the same flooding as 727 on xplane log. please try to loading this aircraft but first of all, clear the log and verify if this error occur. I installed and reinstalled in accordance... 0:02:18.171 E/FMOD: C:/jenkins/design-triggered/source_code/app/X-Plane-f/../../engine/sound/soun_fmod.cpp(274): FMOD error 30 - An invalid object handle was used. 0:02:18.183 E/FMOD: C:/jenkins/design-triggered/source_code/app/X-Plane-f/../../engine/sound/soun_fmod.cpp(237): FMOD error 30 - An invalid object handle was used. Thanks for attention

Anonymous

Are there any plans to make one for XP12?

Anonymous

Same flooding as Eric mentioned 0:12:53.572 E/FMOD: C:/jenkins/design-triggered/source_code/app/X-Plane-f/../../engine/sound/soun_fmod.cpp(237): FMOD error 30 - An invalid object handle was used. 0:12:53.572 E/FMOD: C:/jenkins/design-triggered/source_code/app/X-Plane-f/../../engine/sound/soun_fmod.cpp(274): FMOD error 30 - An invalid object handle was used. Eventually caused a BSOD

FTSIM

it dose work in XPL12 , there are a few bugs on the Default fmod and it should be fixed soon by the devs

Anonymous

There is a typo. You have two V1.1

Anonymous

are engines louder when windows in cab are open? thanks

Anonymous

for xplane 12? Thank you

FTSIM

works fine on XP12 Please note ! : there are a few bugs on the default sounds will keep showing when Loading the Aircraft