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vamhub:
https://hub.virtamate.com/resources/220319-boots.34522/

The default color for these boots is white, but the brown preset pictured above is included.

A heeladjust file is also included, which you'll have to load manually the first time. In the HeelAdjust UI, deselect Auto load enabled and click Load *.heeladjust file. In the leftmost pane under Shortcuts, click AddOnPackages. Then select the var for the shoes and browse to the heeladjust file under Saves/HeelAdjust/.

Once you've loaded the heeladjust file, you can save a non-var copy of it if you want it to auto-load in the future. The included heeladjust file is for the Base female - major changes to the Person's scale or morphs can affect the accuracy of the heel adjustment. If you don't already have HeelAdjust, you can get it at the link below:

heeladjust:
https://hub.virtamate.com/resources/heeladjust.16985/

Comments

rabbit1qaz

does this have morphs that will nullify feet deformation problem ? it would be cool if you add such morph to shoes :)

prestigitis

a correction morph would not be able to fix it, since you could be using any morphs on the feet. maybe a plugin could do it by resetting all foot vertices to base regardless of how they're morphed, but it would have to be done by a better programmer than me.

rabbit1qaz

i was thinking about creating morphs for foot when you create shoes, then merge that morphs into one, and if im right then if i use that merge morph and set it to 100% it will make foot just as yours, for me its too much efffort but you as creator of shoes it would be nice addition :)

prestigitis

my model's feet are the exact same as the base G2 female, so if you make your feet the same as G2, the shoes will be good. morphs store a set of deltas for each vertex, not a final target position for each vertex, so it's not possible to make a single morph that can correct the feet of every model.