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In our pursuit to make our canon characters and settings really stand out in the minds of our audience, one of the most important things we want to achieve is consistency.  Many artists might 'create' a diner setting simply off the cuff and, eventually, it'll gather enough cohesiveness through appearances that are used as the background for various images.  While there is nothing wrong with this approach as it creates a sense of telling the story in bits and pieces for those that are paying attention more than others, we wanted to take it a step further.

Here is an initial blockout for Danny's Diner.  Given Agro's background as a game asset & environment artist, working with 3d modeling software to create these kinds of backgrounds offers a unique opportunity for us as artists to really create the groundwork for a place that has lots of consistency.  Doing it this way allows our audience to recognize the diner in the background at-a-glance because the same layout will be shown from all angles no matter what kind of content is being featured in the foreground.  This can make every image much more fun!

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