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Commissioned by: Anonymous


knowed bugs

hair: there was no way to keep the original and dynamic format at the same time through unity so additional settings are needed by the game.

clothing overcoat back: the white band is slightly buffy in certain positions on the back due to stretching.

Clothing overcoat Elbow: Mesh breakage occurs on the elbow part when bent due to size. was chosen to keep the original format.

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the set has the following contents:

#MEditor OPTIONS AVALIABLE TO ALL

Clothes: 2 variations being 1 separate in the jackets/innerclothes part is a ready-made clothing variation.

the ready-made variation garment contains almost all of the accessories integrated and with the off button.

Glove: same gloves as the cover without changes.

Shoes: contains the shoe and the integrated legwear, contains the legwear off button.

Acessories: 

♦ Tail with variation to studio too. 

♦ Hood Acessorie

♦Hair

there was no way to set all the parameters by unity so it is necessary to configure the dyn. bones if you want to use. (I recommend using the coordinate that is already configured)

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if you find any bug not already mentioned, let i know in the comments for correction. thanks.

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Comments

Chaosborn

Looks good, I'll try it out asap.

orange milk

Can't load tail's texture, it's just all white.