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That's right, we're finally going to Tuchanka! This is going to be a pretty simple animation. I'm aiming for 11 seconds and will experiment using a couple cameras for it. The base animation is actually in really good shape and has come together quickly. I've not really done much with the NLA editor itself so far with this one, but the impact is still being felt because I think learning the NLA editor has dramatically improved my workflow.

I'm linking the next ones in case people don't want to be spoiled for more details.

Lighting WIP 

The lighting is near final quality. I wanted to go with Tuchanka for the scene, but I didn't want to commit to it unless I liked the lighting so that's why I put so much effort in. I wasn't sure I could get a good aesthetic for Tuchanka, but I think I managed a good balance. 

Animation WIP 

This is more or less the base loop and the first attempt at her ass jiggles. They're quite exaggerated in their current state, but it's mostly because I've started by focusing on the shape first. I'm following a similar pattern to the Claire DP animation I did. In this case, I've dramatically improved the efficiency for her jiggles. I kept slapping shapekeys on Claire to improve her jiggles and totaled in something like 30. Miranda, so far, has 6. I'll need to refine it some more, but it's a really solid base.

All in all, the base loop isn't far from done. With the NLA editor, copying everything out should be easy, and then I can start layering some motion and variation on top. Despite that I'll be on vacation for a week, I'm pretty confident this should be out before the end of July.

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Comments

UnprocessedCoalLump

Hope we get some higher rez textures and higher polygon count models out of the LE. Miranda looks great, but those Krogan are looking dated, nowadays. I suppose it's a matter of time.

BlueLightSFM

Blender does have subdivision surface to improve poly count at least. It's not pictured here since this is a viewport render without higher quality settings. The topology of the model is pretty rough though.