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Hey!

It's been over a year since I have started working on OAR and I'm still not done. I'm currently working on a pretty big OAR update that should fix many reported issues, especially with paired animations. It'll also include an animation event log that I know will be useful for some users, some new conditions and requested condition API improvements.

Some of the issues related to paired animations were super complicated and absolutely miserable to fix, (and I still have some left to figure out) and it's been an endless cycle of fixing them, and then new ones arising almost immediately that pretty much invalidated the previous fixes. I also got keratitis right at the beginning of this year which rendered me pretty much unable to work for more than a week (It's almost fine now). At this point I'm almost entirely burned out on OAR, and after this update I'll be moving on to something else, at least for some time (except any important issues, which I'm hoping there will be none, and maybe some new requested conditions, as those are usually very simple to add).

Working on OAR has completely delayed all other Skyrim mods I had planned - I did not expect that it would turn out to be so massive and complex. The part that actually replaces animations is a tiny part of the code at this point.

I still haven't touched the WIP TrueHUD update with active effect icons and other cool stuff (floating combat text) since I started OAR. This is most likely what I'll work on after the OAR update is done. It'll probably end up being TrueHUD 2.0 with big internal reworks.

Dodge Framework 2.0 kinda went on a backburner, partially because of NickNak deciding not to finish his dodge mod, so there wasn't much motivation. I still want to improve dodges but it's not the most important thing right now., they're working well enough.

I also need to finish up and release all these smaller, kinda abandoned plugins that I have lying around here. And of course there's the exciting ability ui/framework mod that I've mentioned here a few times and always wanted to work on but still haven't got around to. And other ideas I'd like to play around with, proper weapon grip switching, dynamic dismemberment...

As always, thanks for being here!

Comments

Anonymous

take it easy man you're still doing great and everyone is distracted by the .113 mess anyway, hyped to see you're finally getting to the truehud update! what's this about nicknack's dodge mod?

Ersh

Thanks :) Dodge Framework 2 was supposed to work closely with a dodge mod he was working on, and I'd bug Distar too to also update DMCO to work with the new features. I'm not sure, NickNak he told me he was very burned out and wasn't going to finish it up, at least not now. And I'm still stuck busy with OAR, so I hadn't really got far with the rewrite either. What I want from the framework is more configurability, better integration with TDM (I didn't even know how to communicate between plugins back then) and some new features like a perfect dodge mechanic (spawn a Havok phantom at the place for a split second where you started the dodge, if the enemy attack hits it it's a perfect dodge - a mod could hook into that and add any sort of bonuses for that. Nothing innovative, just the usual perfect dodge mechanic you'd see in a modern game). I'll get back to it eventually, if not for NickNak's dodge mod then for DMCO, but TrueHUD really needs some love now. It's painful to see it's been a year and the new stuff is still stuck half done.

vai1lyn

This sounds awesome, also really cool plans for TrueHud and DodgeFramework! But seriously, take your time and care of yourself, modding should be a fun hobby, and getting burnout is definitely not fun :)

Cederien

Not wanting to disrupt your work on OAR and all those other cool sounding endeavors, but since it just drove me nuts again ... is there any plan/ETA/hope concerning a fix for the scripted movement bug of True Directional Movement? Given it affects vanilla as well as all mods that use scripted movement, it's kinda game breaking with some LO's.

Ersh

Have you got any details on that one? Haven't been keeping up with the bug reports there as it's a cesspool of false reports and user error and I don't have the energy to sort through all that.

Sir

cannot wait for these projects! all your stuff is so polished and impressive!