Status update (Patreon)
Content
Hey!
It's been over a year since I have started working on OAR and I'm still not done. I'm currently working on a pretty big OAR update that should fix many reported issues, especially with paired animations. It'll also include an animation event log that I know will be useful for some users, some new conditions and requested condition API improvements.
Some of the issues related to paired animations were super complicated and absolutely miserable to fix, (and I still have some left to figure out) and it's been an endless cycle of fixing them, and then new ones arising almost immediately that pretty much invalidated the previous fixes. I also got keratitis right at the beginning of this year which rendered me pretty much unable to work for more than a week (It's almost fine now). At this point I'm almost entirely burned out on OAR, and after this update I'll be moving on to something else, at least for some time (except any important issues, which I'm hoping there will be none, and maybe some new requested conditions, as those are usually very simple to add).
Working on OAR has completely delayed all other Skyrim mods I had planned - I did not expect that it would turn out to be so massive and complex. The part that actually replaces animations is a tiny part of the code at this point.
I still haven't touched the WIP TrueHUD update with active effect icons and other cool stuff (floating combat text) since I started OAR. This is most likely what I'll work on after the OAR update is done. It'll probably end up being TrueHUD 2.0 with big internal reworks.
Dodge Framework 2.0 kinda went on a backburner, partially because of NickNak deciding not to finish his dodge mod, so there wasn't much motivation. I still want to improve dodges but it's not the most important thing right now., they're working well enough.
I also need to finish up and release all these smaller, kinda abandoned plugins that I have lying around here. And of course there's the exciting ability ui/framework mod that I've mentioned here a few times and always wanted to work on but still haven't got around to. And other ideas I'd like to play around with, proper weapon grip switching, dynamic dismemberment...
As always, thanks for being here!