Open Animation Replacer Released! (Patreon)
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Hey everyone! I've just clicked the publish button on the Nexus page!
Open Animation Replacer at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
Some conditions and their components have been renamed for release, so the .json files will be broken again. But that's the last time, I'll make sure to maintain compatibility from now on if I need to change something
There's also an optional plugin that some might find useful, I didn't want it to be a part of the main mod because the math library is like 3 times as large as Open Animation Replacer itself
I'll have a short break, then update and upload Elden Stamina, a mod that I managed to forget about several times.
Next up is Dodge Framework rework. There's a bunch of features that I want it to have, a better integration with TDM and Precision. NickNak's dodge mod is going to use it and possibly DMCO as well.
After that I'll try to finish up the TrueHUD update I teased... a uhh, long time ago. After that's done, I can add the features I want in Accuracy and release it as well.
And then finally I can move on to the Ability mod that I'm really excited about.
There's also the grip switch attempt that I'd like to revisit at some point...
Thanks for being here!