Home Artists Posts Import Register

Content

Hey!

Thank you for joining!

I have a lot of stuff that I'd like to tackle. Some of it is already in progress.

In a priority/chronological order:

- Dodge Framework, used by Distar's new dodge mod. It's a very light, simple plugin that needs updating to the new SE/AE workflow and a few more features. It's been on GitHub for quite some time already.


- Precision - my next Big Thing - which is a mod that changes the very simplistic vanilla melee collision system to a system similar to what you might find in games like Dark Souls (precise collision traces with the weapon's collision against the other actor's collision). I'm also planning an API that will allow plugins to hook into the more precise data provided by the collisions, so other mods could add locational damage or directional impacts.

The mod is working already, but has been on a hiatus for a few months because of the TrueHUD stuff. There's still a lot that needs to be added, but it's already playable.


- Planned behavior stuff (collaboration with NickNak) - We have an unfinished addition to True Directional Movement - 360 horse archery (inspired by recent games that feature shooting from horseback). Need to get back to it eventually and hammer out the issues. This one will require Nemesis, of course.


- Projectile Gameplay Improvements - started as a small SKSE mod that allows you to change the speed of enemy projectiles (without changing the speed of projectiles sent by the player). Arguably a cheat, but many games do a similar thing to allow you the chance to dodge the hail of enemy arrows.

As a learning experience for TrueHUD (adding an unlimited amount of widgets), I've created incoming projectile indicators for the mod, very similar to what you might find in recent Assassin's Creed games.

The mod still has to be moved to the TrueHUD system. I've also been toying with the idea of adding projectile reflection there.


- Custom Actor Values - basically the great AddActorValues mod from Oblivion, except for Skyrim. Surprisingly hasn't been made yet. I've only glanced at the code but it should be possible in Skyrim as well.

Wouldn't do anything interesting by itself, but could open the doors for cool stuff for other plugins.


- Custom Ability Framework - ability system from ESO or similar games. With cooldowns, keybinding, HUD/UI stuff - all the cool things. Technically it will need to be able to play a custom animation defined somewhere by another mod and send custom spells. All the rest is honestly fluff, but needs to be slick to feel good.


That's more or less what I have been planning to do. Of course, some cool ideas might drop in and make a mess of the plans.


Thanks again for joining! I will try to keep posting some sneak peeks here.

Comments

Anonymous

Yoooooo that all sounds incredible

Austio

You're insane. Truly cannot wait for all of this.

BlazenMusic20

I'm just here to support and tell you that you're awesome as much as possible, thx.

Anonymous

Your "Precision" concept sounds absolutely amazing... Real collision is one of the last things we need to make 3rd person really feel satisfying to play

Anonymous

Any plans of updating dodge framework to ae?

Ersh

Yeah of course, just gotta get around to it. There's a bunch of stuff that I still want to do with the framework.