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It's been a long time coming, but the wait is finally over! 

Gloamhold is here. The Gloamhold Campaign Guide is the first complete step in my ongoing design of this betentacled megadungeon. I hope you enjoy it, as I've got a lot more Gloamhold "goodness" bubbling away in my brain. 

I've been in love with megadungeon play almost as long as I can remember gaming. I think the first megadungeon I really got to grips with was Undermountain swiftly followed by Castle Greyhawk. I love the possibilities of play a megadungeon provides and I can't wait to entice my players into creeping inside Gloamhold's gaping maw...

I'd love to know what you think of the guide and the dungeon. I'd be even more grateful if you'd leave a review over on RPGNow.

Gloamhold Campaign Guide

A System Neutral Old-School Megadungeon by Creighton Broadhurst 

Glowering amid dark rumours and terrible stories of desperate adventure, death, betrayal and glimmering treasures squat the unutterably ancient halls of Gloamhold. This crumbling, benighted, haunted dungeon complex of unknown, but undeniably vast, extent is buried deep within the grim and brooding spray-drenched headland of the Mottled Spire. It is a place of legends, madness and death. Within this towering, wave-lashed shard of limestone lies the labyrinthine passageways and chambers of Gloamhold’s outer reaches and, beyond them, the benighted precincts and canals of the legend-shrouded Twilight City.

Gloamhold is designed for use with any edition of the world’s most popular role-playing game.

This product is a Dual Format PDF. It comes in two different versions: one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

Want to Watch Gloamhold?

Want to watch the new Gloamhold video ? And while you are at it, why not subscribe to our Youtube channel ? We'll be adding more videos in the future. Turns out, I quite like making videos!

Where's My Stuff?

As always, by the time you get this you should have a message from me containing the special secret download codes for these books. Just drop them into your browser and you should be good to go. If you have any problems, just drop me a line and I'll sort it out for you. 

(As a final note, it is possible the codes for the print version of Gloamhold won't work until Monday when the book goes on general release.)

Thank You!

Thank you so much for your help bringing Gloamhold to (a sinister parody of) life. I'm not sure it would exist without your support. 

And, welcome to Robert J Burke, Wyatt Smith and Scott Pressley who all joined us this week. I hope you find our materials jolly useful in your campaigns. 

Next Week

Next week, we'll be back with GM’s Monthly Miscellany: March 2017  and 20 Things #12: Slavers' Compound. Have a great weekend!

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