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Smuggler-infested villages are rife with adventuring possibilities.

In my own Adventures in Shadow campaign, the party spent several weeks exploring the the dismal village of Coldwater and the bleak coastline in the immediate vicinity. They tangled with undead, demonic spiders, long-incarcerated skeletal adherents of the foul lord Dagon and--of course--smugglers. 

I'm probably preaching to the choir here a bit, but building flavour and detail into your game is vital for helping the players willingly suspend their disbelief. That's what I use these supplements for: they help me make my work more believable, when I don't have time to plan every little thing out. (And I rarely have the time to plan everything out). 

I hope you find 20 Things #46: Smugglers' Village a worthy addition to your GM's toolbox.  And remember this week's release is completely free to you as a thank you for your epic support.

Where's My Stuff?

As always, by the time you get this you should have a message from me containing the special secret download codes for these books. Just drop them into your browser and you should be good to go. If you have any problems, just drop me a line and I'll sort it out for you. 

Thank You!

Thank you so much or supporting Raging Swan Press on Patreon. It means the world to me and enables us to publish the kind of supplements we all find so useful. I'd like to also welcome Ronald, Trimbor Slade, DD and Matt who have all joined us recently. Welcome all!

I hope you have an excellent weekend. Good luck, with your games.

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