Village Backdrop: Quey's Glade (Patreon)
Content
And while I'm on "thank you" I'd like to welcome and thank everyone who joined us this week: Brian Wiborg Monster, Robert DeMercurio, Eric Jackson, Daniel Clark and Chris.
So--without further ado--here's Quey's Glade!
Quey's Glade
A GM’s Resource by Mike Welham
Quey’s Glade is rarely ever in the same place on the map twice, but it is always nestled in deep woods. Whenever a child is lost, alone and scared in the woods, she often finds her way to this village. Just as a terrifying monster bears down on its victim, the victim stumbles into Quey’s Glade with nary a sign of the pursuing beast. The way to this village is through intense negative emotion, but the inhabitants cheerily greet new arrivals to instantly dispel their fears and other troubles. As the world becomes more interconnected and the forests fall to woodcutters’ axes, Quey’s Glade slowly runs out of secluded locations to position itself. Also, the more intelligent monsters losing their meals to the village have begun to learn its secret and lurk in the forest beyond, decreasing the halo of safety around the village.
I hope you can find a spot for Quey's Glade in your campaign!
Next Week
Next week, John Bennett takes us back to Ashlar with Town Backdrop: Dunstone . I think John is Raging Swan Press's longest-serving (or perhaps surviving) freelancer, and one of the people who gets my "old-school and gritty" way of doing things. I think you'll find he's done a great job. Dunstone is available in three versions--5e, Pathfinder and System Neutral Edition--and patrons at the $2 and up level get all three versions as part of their pledge.
See you next week!