Haze Imps - Leader Redesign + Game Dev Update (Patreon)
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I designed these 2 characters a while ago, the leaders of the Haze Imps (the main enemy type wondering around in the Bito game).
While I do like that design, I'd thought I'd go in a different direction for the guy.
Something a bit tougher looking, and a different kind of shady.
Also speaking about Bito's Box Bash,
The recent GMS2 software updates changed how collisions are handled and thus broke a majority of my collision code. But after a couple days of work it's almost all fixed, aside from some wonky edge cases and the chance challenge minigames. I have a small list of things to fix up before I can get back to adding in one of the last things I needed for getting a demo with a more in-depth dating sequence done.
I've also been doing some rewrites to the intro cutscene, I'm aiming to get that nice and polished for a proper first trailer for the game. The scene mostly plays out the same but I added a scene before the tablet breaks, and I was going to add a few menu choices so it has some interactivity.