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Here are some doodles of Bito showing off!

Now that I have your attention...
I've been making some good progress on coding Bito's Box Bash.

The main thing I've been focusing on is the super-sexy implementation of MENUS!
    There is now an interface for picking what save file you want, and changing settings. Not everything is up and working yet, though the groundwork is mostly done.
    I still need to finish handling the info needed for saving and loading, adding some settings for content preferences (such as what kinds of NPCs you wanna see in gameplay), and I want to add an art gallery, so as you play and see some nice lookin' images, they get unlocked and you can view them anytime.

After that it's mostly down to bug fixes and getting some actual playable content in.
    I'm mainly focusing on the visual novel content, there is the intro cutscene and some small action with some NPCs early in the game that I have some work done on. The scripts are mostly written out, they just need some new art.

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