Home Artists Posts Import Register

Downloads

Content

Bito's Box Bash! - Early Demo v5b

Here are some updates! A lot of the changes are more on the back end, but the VN engine is just about done enough for me to start making more conversations.

The main changes, gameplay wise, is the Guard's conversation is expanded to incorporate the new features, and some NPC convo scripts have been changed.

New Additions -----------------------------
A proper HUD is now implemented -
It shows your current health points, coin counter, and a 'Mojo' counter which is not used yet.

Improvements to the VN UI -
- The placement of Bito and the NPC is now relative to the side you spoke to them on, instead of Bito always being on the left. NPCs can also change what they say if you approach them from behind.
- Signs now use the high-res font.
- There are new graphics for multiple choice prompts.
- There is now icons next to choices that give a general idea what the choice means.
- There are choice prompts with timers. You can run out of time, and it also can detect if you were quick to answer or left the NPC waiting to change the outcome in the convo.
- There are also now three-way conversations, so Bito can talk to 2 NPCs at once.
- There are also other small tweaks and improvements here and there.


Whats next?
I'm going to make a intimate scene with Ruben and some of the other NPCs you all voted on. I'm also going to start implementing the intro cutscene I scripted out a bit ago.

Other then that, like last time, I'm going to focus on polishing what is there and fixing  the bugs and glitches. There are still some collision issues, and places that could be more optimized. I also have 2-3 actions I want to add to Bito's moveset, a long jump and a hover hop. The VN engine just has been my main focus lately.

Files

Comments

No comments found for this post.