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Some big additions since the last build!
Working enemies, items you can throw around, signs, checkpoints, locked doors, hidden traps, and more!

There is also now a sign at the start of the game that says all of the controls so I don't have to put them here anymore lol. It will even change what buttons are displayed based on your controller mapping settings.

My next steps:

Clean up and optimize what I have, there is a few glitches here and there, mostly with collisions and enemy AI logic. There is also some placeholder sprites that could be replaced.
But after that I'm going to *finally* focus on the NPC interactions. I got some more chance challenge mini game ideas to make, and finally include more intimate stuff then that CG of Batu's ass lol.

EDIT - Update -
Added a full screen toggle button, and improved the push block controls.
FIXED A GAME BREAKING BUG
Tossing an object onto a slope's corner would lock the game up, and I (hopefully) fixed it.

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Comments

Random_Dude08

Really interesting for an early demo. Really impressed there is game pad support already. I was gonna mention the weird PC Controls if not for the game pad but yeah really dope stuff so far.