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re:Dreamer (0.7.0) is all about Zoey!!! Her sprites are finally, finally here!!!

Zoey

  • She's cute as fuck!!!
  • Outside of slight edits for expressions, there's no new story content because getting these things game-ready took so long, but while the words of the existing content has hardly changed, Zoey's new sprites have put everything in an entirely new context. As one of Ai's heroes, G.W. from Metal Gear Solid 2: Sons of Liberty said "What we propose to do is not to control content, but to create context." Yes, this quote is only tangentially relevant (and I already tried to make the "sometimes video games lie to you" joke with my Sayaka writing in Student Transfer 3.0), but MGS2 is a good game and I like bringing it up, even if it's contrived.
  • Speaking of contrived... despite spending well over 50 hours on this update over 2 weeks, much of that time was spent organizing and partly remaking TiltSHIFT's commissioned sprites in the Clip Studio Paint files he sent me to make them consistent and more than just immutable static images (I'm particularly proud of the sweat-soaked T-shirt effect I added that you can see in Keisuke's Day 1 content). Yes, this is why this update was late, and it isn't even particularly TiltSHIFT's fault. He's worked on a visual novel before but what Espeon and I were asking from him was rather complex. The parts of Zoey's sprites are almost entirely modular, meaning that I can make pretty much any outfit combination I need. TiltSHIFT did 90% of the work getting there, but I just had to make some heavy edits.
  • Speaking of (nobody own me for doing this segue two paragraphs in a row) edits... I just didn't have the time to go hard on rewrites as I had planned. Even with this update being 2 days late, the best I could do was thorough checks on outfits to make sure they didn't break, matched the story if we had the parts, or a suitable approximation was made if we didn't. More outfits are on the way, but TiltSHIFT needs time to actually make them and for me to get him up to speed on the folder organization I use so I don't spend dozens of hours correcting things.
  • Expressions were largely bulk replaced with a regex pattern, so some of them might be slightly off from what is being said (though I did have a chance to fine-tune some of the ones in Keisuke's Day 1 dorm scene and fully check for errors with displaying things that don't exist). The problem arises from the 3/4 poses and their missing expressions. While those 3/4 poses are on the way, again, TiltSHIFT needs time to draw them. In the meantime, suitable approximations have been made as substitutes until then.
  • I am pretty confident about the checking I did for graphical issues with sprites compatibility, but I might have missed something. If I did, let me know somewhere.

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