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This is the SF6 Chun-Li model by CP-DAZ. The material I did not edit and rendered the image.

It looks like the textures are taken from the basic model, so the texture quality is not so bad. However, the overall color is greenish, so color editing is necessary. The uneven surface of the skin is only due to too much bump mapping, which can also be edited out. 


Shapes are problematic, as the z-direction is quite off from the origin coordinates, so the poses are off. It looks like can extract only the face shape by selecting only the face, not the head, in the HeadSplitter, but need to modify all the bone origin coordinates. Given the amount of work involved I would not use this model.



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