Current problem with CRIMR (Patreon)
Content
Basically, the current game takes too much time to do for the game time people get out of it.
Most people would only view each lewd animation once then stop playing altogether.
If I was to add all the reapers with a good amount of positions, it would take years to finish which is just unrealistic and not worth it if most people are done with the game quickly.
It's honestly more realistic to strip the game down to just Vel.
But even if it's just 1 character, the game still needs actual gameplay so people get more out of the game instead of it just being an animation player you'll only look at once.
My original idea for the game is to simulate living with a reaper so the logical way of adding gameplay is by realizing that.
Adding more activities you can do to make it feel like you're living an actual life with Vel instead of just having sex.
The different positions would also need to be unlocked through this gameplay, so people would spend more time in the game instead of just being able to choose whichever position from the very start.
What do you think about this and the game as a whole tho?
Honestly, if there are not a lot of people interested, I don't think I should put a lot more work into the game.
I still would finish it as I don't want to abandon projects. It's just a matter of how much should be added to it.
Extra Topic
There's also the topic of having the same characters in multiple games.
If you already experienced lewds with the reapers on AGRSS, what would be the difference in being able to lewd them on a different game?
With AGRSS and CRIMR, there's at least a difference in art style.
But if I make more games with the same reapers in the usual anime style, they would start feeling repetitive when it comes to lewds.
Unless you just want more games with them even without lewds ('-')?