Update on my current projects (Patreon)
Content
Hey guys. Sorry for being silent for a while now.
I've been figuring out things for the projects I'm doing and I'll be talking about what's to come now.
I've said before I've been thinking what exactly I want to do and the answer I've arrived at is doing a lot of things/multiple projects.
Of course I'm aware this means I'm producing them slower as opposed to just focusing on one, but this is just how I need to do things.
I guess it's a case of 'grass is always greener.' Like when I'm working on agrss I would feel like "I want to do pixel art" or "I want to work on something simpler."
It gets tiresome for me to just keep working on the same thing.
So in my head I have a category for the projects I'm doing:
- AGRSS - I consider this my main project, the biggest and most complex.
- CRIMR - The pixel game
- Ankha - Just an animation
- Project "Bea" - Short game project that I need to fully finish before releasing
- Project "Maiden" - Basically the opposite of agrss where it's simpler and quicker to do
Some further explanation:
I said before I'm transitioning to focus more on games and I'm doing exactly that, so I'm honestly not sure if I'll even make more just animations after Ankha.
It kinda feels like a waste when the animation I make can also just be used in a game.
The last 2 of my current projects, I'm only announcing as codenames for now. The actual titles would be revealed later when they're ready.
For Bea, I have plenty of short game ideas I wanna do which doesn't fit the patreon release format where it needs to be continually updated. These game ideas only make sense to play when it's fully finished.
The Bea project is something I've been working on in the background for a while now. I'd say I'm more than halfway done with all the assets it needs.
I'm expecting it can be released Q1 next year.
And for this category specifically, once Bea is done I'd be working on the next game idea. But ofcourse I wouldn't be announcing what the next one is till it's close to being done.
For Maiden, I consider this category as something that does fit patreon where it can be released by updates. And it can be updated quicker than AGRSS as it would have a simpler style.
While I'm working on a big project like AGRSS, I still want to have a more consistent content I can provide.
The ????? slot is just to fill in the empty space.... UNLESS?!?
Where these would be released
Since I have 2 patreons I need to make a clear distinction which projects belong to what as I'll be doing games on both of them now.
The main distinction is the projects I'll release in KamuoGame belong to the reapers' universe while the projects in Kamuo wouldn't or at least not directly. Since the way the reaper's universe is designed, anything can take place in it.
Another separation is the projects I'll do on Kamuo is more focused on one-offs. Ideas that are more random rather than needing to adhere to a big collective series like the reapers.
Maiden would be the first to release out of my current projects. I expect the very first build should be done by this month, so look forward to that.
Lastly thank you all for your patience and support.
I do feel guilty being so inactive despite everything I get, but I am working to release more content and I expect it will be smoother once all these projects are underway as the start is always the hardest part.
Also I do know I'm trying to do too much so if you're particularly worried about that, I do have an assistant who works on some aspects like the lineart. I don't think I'll hire more people though as I don't want my projects to lose my style.
Though I would still be doing all these even if I were alone.
Anyway thank you again and I hope you look forward to everything I'm working on ͡ᵔ ▾ ͡ᵔ )७