In a predicament (Patreon)
Content
I've been in a predicament with Agrss. I've been unhappy with how it's becoming and I'm not as excited to work on it anymore, which is a big factor for the long times between updates.
This doesn't mean I don't want to finish the project anymore. I still want to do the project, just not in the form it's in currently.
I have two reasons for this:
The form, which is a visual novel. From the start, the projects I've always wanted to do are games, but I'm not a programmer so the only game I could do by myself is a vn.
My motivation and excitement for making a vn has been dwindling for a pretty long time now, and finally making a "real" game, CRIMR, is the final blow.
The art. I'm not happy with a lot of the art I did for the vn anymore. I've been improving as I work on the project and I want the full game to be in a quality I'll be happy with.
The art style is also a factor. I designed the reapers and drew their sheets during the early stages of the development, and I've been feeling like I'm being held back by the art style I drew them in back then.
If you don't consider my first reason, the solution would be to just redo the art I'm not happy with. Which is exactly what I did with the image here. But even after redoing the art, I'm still not satisfied when considering the overall composition and how it's used in the vn.
What now?
My plan for the project is to completely redo it in a different format rather than "just a vn."
It would still be the same story just delivered differently, so it's essentially still the same game. This doesn't mean I'll be scrapping everything I did for the vn thus far. Most of them would still be used, some would just be updated to be better—especially the lewds.
I'll be posting more info as I work on the project.