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About this model

  • Includes 12 outfits
  • MustardUI menu
  • Auto rig pro rig
  • Facial expression pose gallery, note: it's usually on by default, but if not, turn "on" the pose library add-on that comes with blender by default in the add-on in preferences/add-on to fully get all posing features.
  • Manually rigged hair (game hair isn't rigged by default as it uses plane physics)
  • Genitals shapekeys controlled by drivers + bones
  • Rigged anus and genitals
  • customized skin shaders with baked normals/specular and roughness from the game files to the custom body.
  • "Exposed genitals" variations for thongs and panties.
  • Hair automatically morphs to "fit" hat and headband via drivers

Changelog:

V1.0a (Public release)

  • The hooters outfit had a defect so I replaced it for the casual outfit
  • Added the "Tekken Bikini" outfit.
  • Added sporty and adult outfits
  • Added corrective shapes (body and outfits) for the hips and crotch).
  • Added multiple body shapes.

v1.1

  • Fixed minor clipping issues with the hair mesh
  • Updated hair shaders, custom hair color now also affects eyebrows
  • Fixed minor bugged bump artifacts showing on the lips.

v1.2

  • Improved custom hair color base shading
  • Fixed genitals topology damage glitch


BEFORE USING PLEASE READ THESE FAQ

BLENDER VERSION REQUIRED TO USE THIS MODEL:

This model is compatible with Blender 4.0 and newer versions, loading it in any of the previous version WILL NOT WORK.

DO NOT LOAD THIS MODEL IN BLENDER 3.6.5 OR OLDER, AND DO NOT SAVE IT USING BLENDER 3.6.5 OR OLDER, OR YOU'LL DAMAGE THE MODEL.

THIS MODEL REQUIRES

  • Rig-tools Add-on

A free version of the Autorig Pro tools shared by the devs to for animators and people who wish to pose using this rig. In order for the rig to work properly you MUST install this add-on (If you have the full version of Auto Rig Pro, or you've installed the blender 4.0 version of rig tools before using this model you no longer require to install it (unless the description specifies to do so because of some require update).  Install rig-tools like any add-on (go to preferences, add-ons, click on install and select the zip file containing the add-on, don't forget to press the check box to activate.) (Again, If you already own the full version of ARP you don't need to install this).

  • MUSTARD UI Add-on

Mustard's UI now functions as an Add-on. You will only require to install it (only once) using the links provided in the description, or on Mustard's Github: https://github.com/Mustard2/MustardUI/releases

How to install Add-ons?:

https://docs.blender.org/manual/en/latest/editors/preferences/addons.html#installing-add-ons

INSTRUCTIONS AND TROUBLESHOOTING:

  • WHY YOU MUST USE THE UI MENU?:

Use the UI (user interface) Menu to hide and show outfit parts, don't do it manually unless you want to waste your time. The script automatically deactivates the armature modifiers of the meshes that are hidden using the menu outfits list. Meaning that if you manually show a previously hidden mesh in the viewport without using the menu the armature modifier will remain deactivated and the clothes won't move along the rig. Just use the menu (this is done to save memory while posing). IF you have any problems with the UI menu, check out Mustard's FAQ page (https://github.com/Mustard2/MustardUI/wiki/Users-FAQs)

  • TO VIEW THE UI MENU:

Since the UI is no longer a script but a full Add-on, once you installed the add-on, just press "N" in the 3D viewport and look for the "MustardUI" tab on the right of your 3d viewport.

  • IF THE UI MENU IS MISSING AFTER APPENDIN THE MODEL:

(As per in the MustardUI FAQ page):Go to the 3d Viewport layout or any other workspace with the 3D viewport, click in the model's Armature/rig and the menu will be visible for you by pressing "N" to display the site tool bar where the UI should be an option.

  • MULTIPLE UI MENUS PER MODEL:

(As per in the MustardUI FAQ page): after appending a model with the mustardUI menu, If you want to have a permanent view of the UI menu for a character even when you're not clicking in the rig, select the armature, go to "settings" in the UI menu and turn off the "viewport model selection" option. If you have two models with the UI then an option to select which character's menu will show up at the top of the UI.

  • GET FASTER PERFORMANCE AND FPS IN VIEWPORT:

Use the "Simplify" Optimization tool in the UI Menu to speed up your animation FPS in the viewport, it just turns off most features that makes the models lag in the viewport, all at once, instead of having to manually do it mesh by mesh. REMEMBER TURN SIMPLIFY OFF BEFORE RENDERING, and make sure all the global properties for outfits and body are turned ON before rendering.(all can be done using the UI menu).

  • HOW TO USE THE RIG:

This model uses an auto-rig pro rig. If you have  questions about how to utilize the ARP rig and check out the Rig's creators FAQ for detailed explanations and to have some visual examples: http://www.lucky3d.fr/auto-rig-pro/doc/rig_behaviour_doc.html#rig-usage

  • WHERE ARE THE IK FK OPTIONS AT:

After clicking on the hand and head bone controls (in pose mode obviously), go to the "tool" tab in the outliner or in the "tool" side menu in the 3d viewport. There you can access to options like IK to FK, for the head, select the head bone and check the "Head follow" for the neck and torso posing. Also there are options for stretching limbs and pinning rotation for the knees and elbows etc. NOTE: (you MUST have the rig-tools OR the full version of ARP add-on installed for these options to be visible)

  • EXTRA FEATURES:

The cross icon on top of the hand is for opening/closing posing for the fingers. To open the genitals click and scale the circle bellow the anus or vagina. The genitals also have extra weighted bones for detailed posing. All found in the genitals bone layers accessible through he UI Menu. To open the mouth, select the jaw bone and move it down or up (don't rotate it on the X axis, just pose it down in it's Z axis). Activate the "Advanced" Bone Armature Layer to see more bone options for the Torso and limbs.

  • BEFORE SCULPTING:

As a general rule, turn off the all the modifiers (do not remove them) in the mesh you wish to work with, especially if they have the "FX" and "corrective smooth" modifiers activated for the viewport.

  • MORE DETAIL:

If you want to see better detail for muscle shapekeys, turn smooth corrective off. You can also improve muscle and body detail using the normal strength slider in the Menu.

Otherwise you can manually change the smooth corrective modifier "rest source" from "original cords" to "Bind Cords".

MISSING TEXTURES? How to properly load the model:

Save the blend file in the same folder you chose to extract the "textures.7z" file. THEN open blend file after you extracted the textures, if you still managed to get missing textures, go to "File>External Data>Find Missing Files", then select the textures folder, and save. Use 7zip to extract the textures to avoid any issues. (windows default extractor is trash and will give you problems) If you got missing textures (pink) check out this tutorial: https://www.youtube.com/watch?v=rWrj3jud0w8 If you still got missing textures it's most likely your zip file containing the textures got damaged during the download process and some texture files were damaged, try downloading again.

  • POSE GALLERY:

If you append the model to a new project, don't forget to also append the "actions" in the actions folder. Chose the facial expressions actions so they'll also show in your new project. (Animation: Pose Library add-on must be turned on, it is by default in blender, make sure you didn't check it off for some reason).

  • MORE DETAIL:

If you want to see better detail for muscle shapekeys, turn smooth corrective off. You can also improve muscle and body detail using the normal strength slider in the Menu.

  • BLACK HAIR ARTIFACTS IN CYCLES:

For models that have high detailed Hair meshes, use about 28 transparency or higher samples in cycles to avoid black artifacts, the more transparency samples the better.

If you have a question that's not answered above, or you bug to report, don't doubt on contacting me.

Happy Posing!

Mokujinh.

[RIG TOOLS]

[MODEL DOWNLOAD]

Files

Comments

dkg

thats hawt

cb

Btw she has slightly different hair for her alt and GI outfit in game, there is a different mesh for it (it looks longer and less flayed out)

mokujinh

yes, I'm aware, sadly the ppl who shared the files with me didn't included the hair mesh file u_u I will try to get it again but for now I just rigged the main hair and posed it that way.

cb

I have the files if you want, uploaded them here https://gofile.io/d/Kma8x1 I dont know whats the difference between the meshes though, they all look similar, some has slightly higher or lower file size (.psk's)

mokujinh

Yes, I've checked them, all they are is different versions of the same hair according of the model using the hat or headband, slightly modified. the way I rigged the hair, it can be posed the way you want to look similar to the older style of her hair in Tekken 6, but sadly none of these seem to be the like that by default. Also the hair in this model automatically uses shapekeys to work with both the headband and the hat so it won't clip itself with the meshes.

cb

Yeah I think maybe they are deforming the hair mesh in game to get that look, would make sense if you see you can take off asuka's hat in game if you do a high counter hit and the hair gets the same appearance as her other outfits

owarisan

hi, i cant seem to download the model?

mokujinh

Hey, what seems to be the problem? the links appear fine for me even when I'm not logged into my account.