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This is a port from FFVII remake intergrade PC version of the game,  voted on a twitter poll a few months ago, textures are all from the PC  version so there are a few differences from previous PS4 maps.

This includes a bunch of areas surrounding the bar. This map is huge  so I recommend hiding/muting the areas you won't use on your shot to  save memory. Also if rendering on cycles, hide/mute the lamp collections  to avoid unnecessary calculations since there's a bunch of emission  meshes in this map.

You can animate the bar's doors by using the empties located in the "animate" collection.

Finally I advise to turn your clip end from 1000 to 3000 for your  camera so the backcloth background can be rendered as well for external  shots.

EXTRACT THE TEXTURES USING 7ZIP, DON'T USE WINDOWS EXTRACTOR OR YOU'RE GONNA GET ERRORS. EXTRACT THE TEXTURES IN THE SAME FOLDER AS THE BLEND FILE. If you got pink textures anyway, follow this tutorial: https://www.youtube.com/watch?v=rWrj3jud0w8



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