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The fourth scout, normal type; NORMA is in the game. Come one come all and watch her delicious chocolate ass get pressed, pounded and smacked. I can’t resist starting a run without sacking Cinder and Norma first to get the stables going properly.

The new monster: Druidia the forest fawn, is in the game, as is her unevolved form; Druii


A small section of the new Dark Forest is now available to be playable. Dark Forest is to the west of Rosedew meadow and it is going to be a threat level 4/10 area, and thus important for testing the game's difficulty scaling since you COULD wander right in there from Rosedew. Avoiding fights in the dark forest will be easy, if you are just passing through it, provided you have a couple repels on you.


Version 1 of the MAP is in the game. Now you can truly understand the misguided scope of Invader Incubus future vision. M opens the map, obviously. I KNOW IT LOOKS LIKE IT WAS MADE IN MSPAINT. It WASN’T THOUGH. It was made in Aesprite, don’t bully me.


There is a new DIFFICULTY SCALING mechanic for fights. Based on the threat level of whatever area you are in; enemy monsters do more damage. This scaling will be exponential; on an upward curve, so don’t expect it to be too crazy in these early areas.


I PROMISE the next area to be added is not a forest of ANY kind; it will be the PLAINS biome. Many new art assets will need to be created to make the new plains biome and I am super looking forward to this challenge. I am going to be working on this area non-stop across Feb. And then throughout March the plains will receive repasses to bring it up to snuff. The plains will be quite large, similar to Bright Forest, and you will be able to interact with several old farm houses that were in use before the monster eggpocalypse. Also there will be monster drops added to the game that will fit neatly into such biome.


With the monthly scout vote shelved for the time being, I am reprioritizing getting enemy trainers into the game, since that will give you something ELSE to vote on going forward, so expect that soon(tm).


10$ backers of EGGOMON will be receiving access to the EGGOMON (Maplesweet) discord, so they can harass Invader Incubus about bugs in real time, and bother him as he plays Team Fortress to tell him to get back to work. This might also see the f95 zone thread become a bit less active. This will occur during the first monthly update, the 9th at the latest.


I am going to be adding new animations (X positions) to the game soon. These positions will all have the scout + monsters SPINES centered and aligned vertically. It was a big mistake for me to create X animation positions where we have a SIDE view of the scout and monster because it takes SO MUCH MORE sprite work to complete an animation from that angle. Meanwhile my favorite position, the press, allows me to use the MIRROR tool which makes animating that position MUCH easier. Until I can afford help on the game I am going to be switching all the scout animations to the already established PRESS, a camera facing doggy, and a scout facing AWAY from the camera riding cowgirl (well she's more going to be BUCKED upwards rather than riding willingly but I digress). The current animations where we see the scout lying prone, or in doggy, both from the side, will not be used going forward, but the existing animations will remain. I’d love to have shitloads of custom animations, cum, inflation, and custom bad ends but for god sakes have mercy, I am but one man. We’ll get there someday, my supporters, I believe, for now I hope you are convinced that EGGOMON is a serious project, based on the work I have done since I launched it in late November. It has just been over 2 months, but we are trucking along. TLDR: More XXX animations soon for existing and new monster; high priority.


FIXED?: Inventory is still being buggy and thinking it is open and using items when it shouldn’t. I tightened this up but didn’t have time for extensive bugfixing, so this weekend I will be troubleshooting the issue if it persists. Jiggering around monsters in slots and also releasing is still acting in a stupid, buggy way, might need ANOTHER pass on moving monsters around in slots. But I got ALL WEEKEND and then some to work on EGGOMON woo!

Comments

LolLmao42069

I've found a bug of sorts, after defeating a lineup of exclusively Druidia and Druii, the game offers a Beeleev as a reward instead of a Druii. I've come across the same encounter twice and gotten the same outcome both times

Yalon

Glad the game is proceeding, it's easy to get burned out and overwhelmed. I considered giving advice in regards to the animation workload some weeks ago (as in the massive amount of work you'll have if you can't standardize the H battle component as scouts, enemies and particularly mons increase), but never really found the time for it. This is sound. And having these animations doesn't mean there can't be special stuff still later on.

lin dark

i agree i I'm glad you found a way to make things easier on your self in the long run as i can imagine it getting harder but like special animations for bosses though would be nice when they are added