Mini Update (Patreon)
Content
Fresh release hot off the press.
Changes:
Second pass over Rosedew Meadow (Doubled the number of doodad assets, mostly recolors)
Zone feels like a whole new world now. Needed a couple of new sprites, although most of the "new stuff" is stuff that was already done and not deployed or an easy recolor, lots of recolored doodads, lots of existing sprites needed mini-shadows to help them fit in better, not totally happy with some of the little areas and one more sub-level will be added next week. There wont be a new level in December, since I need to create even more vegetation for the next level which will be a dense forest. See those bridges you walk over the impassable animated water on? 4 fucking hours and my solution to this was dogshit as the bridge exists on multiple tile map layers. Still it looks cash, controls the player route nicely, and it is done.
When looting an evolution stone the info-pop tells you what type it is
Detailed Monster info panel
Altered the river water encounters so that there are monsters AFTER the XXX-able evolved monsters. You can also recruit a Spoot much more easily too, which is good since Blasturtle is as OP at tanking, as Aithon is at attacking.
KNOWN BUGS: You can confuse the game by monster switching a bunch. If you start a fight with no monsters the game gets confused and breaks.