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THE NEW FEATURE IS OUT... But first;

Zephyr and her unevolved form Cluffy have won the monthly monster poll.

But who cares because the buggy CAMPING UPDATE IS OUT. No way to sugarcoat this, we are going to be grinding into this one all week with bug tests... Read on.

CAMPING UPDATE. After a miserably overworked season of automating call centers Invader Incubus FINALLY has time off (2 weeks) and managed to finish the next major FEATURE (alpha) build for EGGOMON. After the battle system, Camping is easily the most complicated thing going on, even though it doesn’t feel like it on the surface. 

THIS IS A TEST BUILD. New monsters will come in a couple days (along with the new poll). This means you start with a team of mature monsters. To play normally, dismiss them. I’ll be adding 2 new monsters this Thursday. 

ADDED CAMPING: 

How it works:

Monsters got their calories bar in yellow, and obedience bar in red. Every day monsters lose calories. 

The less calories a monster has the hungrier it is. Hungrier monsters lose obedience at the end of a day.

FIREPITS are little points near most major roads and some POI’s. Walk up to a firepit and interact with it [R] to start camping. Camping heals your monsters for 50hp. On the camp screen, you may first open your inventory [I] and then use numbers and arrow keys to target monsters which you can feed food. Then start camping with [C]. Your monsters then take turns seeing how much obedience they have left. The lower the obedience, the higher chance there is of the scout being mounted and possible bred. Breeding works like it does in battle, the scout might use up her BP (contraceptive Barrier Points) to avoid an impregnation, and her bonus fertility increases the likelihood of getting knocked up. The monster that mounts the scout regain some Obedience, since it likes her more now. 

ADDED WARP SPEED: Previously a dev only ability I will be leaving it in the game for now. Hold [z] and you will send the clock ticking at warp speed into the next day. 

ALTER: The LOSS LOOP of monsters getting hungry, and then forcibly breeding the scout in the camp isn’t well balanced yet. For one you start with a load of food which trivializes the problem for some time. Expect a lot of these numbers to be tweaked over time, feedback appreciated.

ALTER: Time now passes at half the speed it did. Originally every second caused one TICK of a days clock which lasts for 240 ticks (so seconds). I doubled this a while ago in order to speed up the passage of time., Now that the player can enter a warp speed with [z] and that time warps to the next day when resting at camp, the passage of time has been reverted to its original state of 1 day = 240 seconds. 

ALTER: Changed the Rosedew Meadow ambient track to one that doesn’t include insect buzzing. 

FIXED: The tires on the ends of the road for the plains map didn’t have a collider, allowing the player to walk out into the void.

FIXED: You can no longer flee a battle after losing a battle and cause the game to become confused. 

Known Bug: Game is desyncing or some shit after running too long on older PC’s. I am losing my mind trying to track down this bug and figure out where the garbage is collecting in GODOT.

Known Bug: You can still do shit with a stable stud monster, like moving it after it mounts a scout, and have it still be counted as in the stables breeding a scout. This is about to be fixed with a bug repass on the stables which will include a once-per-run scout recovery.

Probable bugs: X-anims might need a repass in several places because I had to make room and change code for a new Xanim: Cowgirl, which has monster sprite parts that will underlap and overlap the scout sprite. This is why Thundama took so long.


Coming: AFTER much discussion I will be redoing the unlocks system into a levelling system. Basically you will earn persistent skill points and spend them before going into a run. ALSO I am (soon) adding an item called SANITY SALT that will allow you to recover one scout from her bad end, once. More instance of this item will likely be super rare and tough to find in the game. 

Furthermore, I have recently picked up several huge bundles of royalty free SFX and music from HUMBLE BUNDLE, so expect loads of new sounds going forward. 

I have 2 weeks off of work to JUST focus on EGGOMON (until the 15th) so you can (constructively) harass me plenty on F9zone until then, just like during launch I will be slumming about. There will be a new LINUX version once this release is bug fixed, no point releasing a buggy LINUX version.