MinnMax Interview - The Oral History Of The Simpsons: Hit & Run (Patreon)
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In this exciting MinnMax Interview, Ben Hanson talks to developers who used to work at Radical Entertainment and created the beloved open-world licensed game on the PlayStation 2, Xbox, and Gamecube called The Simpsons: Hit & Run from Radical Entertainment. We talk about how the project started with The Simpsons: Road Rage, their favorite jokes, the crunch and relentless challenges of the game's development, and what happened with The Simpsons: Hit & Run 2. We hope you enjoy this interview with programmer Cary Brisebois, producer Steve Bocska, designer Darren Evenson, Programmer Greg Mayer, executive producer John Melchior, and designer/writer Chris Mitchell.
This interview was created as part of The Game Championship, so special thanks to MinnMax Patreon supporter Jawarhello for supporting us at the Game Champion tier and choosing The Simpsons: Hit & Run.
Watch and share the video version here - https://youtu.be/W9WyAUWwoB4
To jump to a particular discussion, check out the timestamps below...
00:00:00 - Intro
00:02:04 - Introducing the developers
00:04:23 - The slim chances of an HD remaster
00:05:49 - The impact of The Simpsons: Hit & Run on their lives
00:07:09 - The Simpsons: Road Rage and the origins of Hit & Run
00:18:11 - Designing The Simpsons: Hit & Run
00:20:56 - The development team size at Radical
00:23:37 - Sales and cost of developing a The Simpsons game
00:26:52 - Testing the game before launch
00:31:40 - Making it family-friendly
00:33:16 - The voice actors and the best lines
00:36:26 - What made Radical Entertainment special
00:43:56 - The tech challenges of the GameCube and the scrapped PSP version
00:47:41 - Highlights from development
00:50:54 - What did Matt Groening think of the game
00:52:19 - More development memories
00:58:17 - What happened to The Simpsons: Hit & Run 2
01:00:44 - Final thoughts
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