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MinnMax's Ben Hanson sets up a discussion between the game director for Obsidian's Pentiment Josh Sawyer and Immortality's director Sam Barlow, two of 2022's critical darlings. The two developers talk about the similarities between their two games, the key ingredients for a compelling murder mystery, and what they want to work on in the future.

You can watch and share the video version of this discussion here - https://youtu.be/MUcoW0QN9wE

To jump to a particular discussion, check out the timestamps below...   

00:00:00 - Intro 

00:01:48 - Sam Barlow and Josh Sawyer on the similarities between their games 

00:08:02 - Xbox fanboys and the impact of Game Pass 

00:13:51 - The influence of The Devils on Immortality 

00:15:48 - The origins of Pentiment 

00:26:39 - Creative burnout in the game industry 

00:37:45 - Spoilers for Pentiment 

00:42:07 - Inspiration for Pentiment 

00:44:40 - The value of a "eureka" moment in a story 

01:03:26 - Tracking the narrative thread in Pentiment 

01:08:47 - Planting clues in a detective story 

01:15:13 - The value of limited movement in games 

01:18:22 - Their plans for the future 

01:26:02 - Sexy monks versus accurate monks


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