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This week for community questions on the podcast, we'll have Ben Hanson, Kyle Hilliard, Sarah Podzorski, and Suriel Vazquez. It's your turn to make the show better by leaving a question, topic, or anything else for us to read on the show as a comment below! We’ll choose our favorite and iam8bit will ship out a great prize for the winner! We'll stop pulling questions around 10am Central on Wednesday.

On this week’s episode we’ll be talking about...

- Pokémon Presents

- The Great Ace Attorney Chronicles

- Road 96

- Back 4 Blood

Everybody at the Backstage Pass tier can watch us record the show live, with an exclusive pre and post show on Wednesday. You could do us a favor by subscribing to the audio version of the podcast on iTunes or your favorite podcast app, telling a friend, leaving a review, and subscribing to our YouTube channel!

https://apple.co/3lRbzbE

https://www.youtube.com/minnmax

Comments

Anonymous

Any memorable 'launch day' experiences, whether with a game, system, movie, book, or otherwise? For example, I was able to get a launch day Dreamcast (9/9/99) as an eleven year old with money earned mowing lawns and cleaning bathrooms around the neighborhood. Unfortunately, I couldn't afford any games...or an extra controller. I had two friends over for launch day, we passed around my only controller, and played the packed in demo disc for hours. Single player Power Stone, Controller only House of the Dead 2, and fishing controller-less Sega Bass Fishing. Maybe not the optimal experience. Yet, I wouldn't trade that experience for the world.

Anonymous

JeffM made a comment during the Metroid discussion about how he remembered Metroid feeling more mature than other Nintendo games he knew at the time. I was very young, 3-4 I think, when my older brother got an NES as a gift one year. My brother is 8 years older than I am, so the variety of games was pretty large. I was allowed to play any game we had, but I distinctly remember avoiding some because they felt like the "big kid games" to me. The difficulty of the game was never the issue. I played Zelda and Metal Gear, though I am sure quite poorly considering my age at the time. What caused me to feel this way about any given game could vary. Metroid actually scared me. The music on the title screen was terrifying enough to make me rapidly leave the room. I remember thinking it reminded me of the Holloween piano theme. Final Fantasy looked fun with the characters, but was too difficult for my young mind. What I found interesting was I did not remember feeling this way about any games in my life until JeffM's comment. When everyone was growing up, can anyone remember feeling this way about older family members' games?

Anonymous

Hey minners and maxers, Let's dive deeper into the misinterpretation of last week's question about power-ups, the one where Hanson claimed that Mario is in complete control of his fireballs even though that plumber can't even start running without blasting away. What would be the best and worst Super Mario power-ups to have in real life?

Anonymous

Question for Suriel, what's going on with fight sticks on the PS5? Explain in detail this will be 8% of your grade Thanks!

Anonymous

Hey MinnMax, I couldn't help but notice that no one jumped on the Halo Infinite Beta. Was there a reason you all chose not to cover that more thoroughly? Seems like reactions to that would have done well via the YouTube and such. How do you all feel about covering the bigger games / gaming news in general? Do you mostly just go on what the core group is interested in as opposed to what a larger audience might be interested in hearing? Cheers

Anonymous

If you could throw a Pokeball at anything in real life to catch it. What would you catch?

Anonymous

Hello Sarah! If you were to pick my question for Question of the Week, would you like to have this [INSERT NAME OF THIS WEEK'S PRIZE HERE] from our good friends at iam8bit? [PAUSE TO HEAR SARAH'S RESPONSE] Now that Ben has indulged my sense of meta humor and -- I'm sure -- is having none of that, hello MinnMaxxers! With the waning days of summer almost upon us we are nearing the annual drop of games for the holiday season and as I get older I realize that I don't have nearly enough time to balance newer releases and going back to old classics that I missed. And I'm sure you all have to make tough choices as to when to stop playing a game and thus never finish them. A lot of games offer an easy mode for people who may only be interested in a games narrative (ex. The Great Ace Attorney Chronicles) and would certainly help gamers finish games quicker. My question(s) for you, for games that you know you like but may or may not have time to play through completion, would you rather play them on an easier difficult setting to get to the end or stick to your preferred difficulty and not finish the game at all? How would you go about making such a decision?

Anonymous

Hey MinnMax crew! If you had the chance, no cost involved, technology is even better than where we are today for sake of comfort, what would you rather do? Go to space? Or to the bottom of the deepest ocean?

Anonymous

Hey MinnMaxers! We all saw Leo wreck house against Hanson et al last week in Splitgate. Sarah, as a headshot maniac, what are some tips you can give us to help our FPS game? Hanson needs some STAT! Are there settings you adjust, equipment you think gives you an edge, or is it just the point-click interface we need to perfect? Thanks!

Kyle Silva

I feel like I’d be too scared to go to the deepest ocean. It seems like the deeper the ocean, the freakier the creatures get.

Anonymous

Hey Maxy Mans (and womans) Name your all star pokemon team. Thanks

Anonymous

How’s it going cohorts?! What ideas in the gaming industry would you like to know who specifically came up with them? For example, Nintendo Directs are associated with Iwata, but I’d love to know who specifically had that idea and who initially pitched it to him and pushed hard for Nintendo to implement them into their marketing strategy. I’d also love to hear about specific game mechanics, like who had the initial thought to more heavily incorporate the gilder into Breath of the Wild. The heads of companies and game directors ultimately approve everything and may get the credit but I love hearing about the people on the teams that initially came up with those ideas originally. Love & Respect, -Beeks