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MinnMax's Ben Hanson interviews Giles Goddard from Chuhai Labs about working on games like Starfox, 1080, Super Mario 64, and more from within Nintendo back in the 90s. He also talks about programming tech demos for what would become The Legend of Zelda: Ocarina of Time on the Nintendo 64. Giles also talks about designing Carve Snowboarding for the Oculus Quest and returning to his snowboarding roots. Help support independent games media and unlock the podcast version of all of our interviews by checking us out on Patreon! https://www.patreon.com/minnmax

You can watch the video version here - https://youtu.be/zK66pX5Jw9o

To jump to a particular point in the discussion, check out the timestamps below...

00:00:00 - Intro

00:01:37 - Giles Goddard’s island life

00:04:03 - Reflecting on his legendary career

00:05:54 - Carve Snowboarding

00:11:57 - Creating 1080 for the Nintendo 64

00:14:38 - Working with Miyamoto

00:17:46 - Steel Diver, Tank Troopers, and thoughts on modern Nintendo

00:23:35 - Creating Super Mario 64’s big opening face

00:29:13 - Crunch within old Nintendo

00:36:12 - Zelda 64 prototypes

00:42:13 - Who was Link to the Past’s original director?

00:47:03 - Giles’ personal history archives

00:49:56 - The design of the Nintendo 64 controller


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Comments

Anonymous

Ben, one thing you do during interviews is call out noise on their end— like the birds in the background here. I know you’re concerned by how it might impact the listening experience, but I think pointing it out is worse. I think folks understand these interviews are being done remotely and there’s an inherent acceptance of a certain level of noise or interference. But pointing it out makes it more noticeable to me. Just my two cents, I know you’re often asking for feedback.

Anonymous

Loved the interview, so cool to get such rare insights from devs like these :D